Probably after fiveminutes, Beta Testersformed the newteam.
大概五分钟以后,封测玩家们就组成了新的队伍。Altogetherfoursquads, under the Rozen'sadjustment, the member conducted the change of certain extent.
一共四支小队,在罗真的调整之下,成员进行了一定程度的变动。„first is Team 1, bymeasCaptain, Argomanyheaded by the Agilityplayer who excel at the guerrilla warfarejoins.”
“首先是一队,由我作为队长,以阿尔戈为首的诸多擅长游击的敏捷型玩家加入进来。”„followed by Team 2, is takenCaptainbyKirito, one-hand sword wielder, two-handed sword wielder, one-handed axe wielderandtwo-handed axe wielder that is good atoutputtingjoin.”
“其次是二队,由桐人作为队长,擅长输出的单手剑使、双手剑使、单手斧使和双手斧使都加入进去。”„then it's Team 3, is takenCaptainbyAgil, in the team the memberis invariable, butneedscollectivelyEquipmentshield, bestis the defensive powerhighesttowershield.”
“然后是三队,由艾基尔作为队长,队内成员不变,但需要集体装备盾牌,最好是防御力最高的塔盾。”„finally it's Team 4, thatanyone, byyoucomes, whenCaptain, spear user equipped with a long weaponandhammercausedto join.”
“最后是四队,那个谁,就由你来当队长了,装备长武器的枪使、锤使都加入进去。”Rozen'sthisreassignment, lets the composition of teamhas the changeat the same time, letbe good atplaying gamesmostplayersunderstanding.罗真的这番调动,让队伍的组成产生变动的同时,也让擅长玩游戏的大部分玩家明白了。Understands that Rozen this reason of mixing the team.
明白罗真这番调配队伍的理由。Oneteamobviouslyisguerrilla squad, responsibleQuestis the support, provides the assistanceto the player of vanguard.
一队明显是游击队,负责的任务是支援,给前锋的玩家提供协助。Twoteamsobviouslyaredamage dealing team, responsibleQuestis the attack, is mainly reduces the monster the HPvalue.
二队明显是输出队,负责的任务是攻击,主要是削减怪物的HP值。Threeteamsobviouslyare the tank groups, responsibleQuestis the defense, is usedto attract the hatred of attract the monstersthing, resists the attack.
三队明显是坦克队,负责的任务是防御,用来吸引怪物的仇恨,抵挡攻击。Fourteamsare the equipped with long weaponsplayers, theirresponsibleQuestdefinitelyhinder, becausemostSword Skill of longweaponhave the actiondelayeffect, can, whenone's own sidefalls intorequires the timeto restore the monsterconstrains.
四队则是装备长武器的玩家,他们负责的任务肯定是妨碍,因为长柄武器的大部分剑技都有行动延迟的效果,可以在己方陷入需要时间恢复的时候将怪物拖住。
This obviouslycommongamehitsBosscompositionmodevery much, verysimple.
这很明显就是一般游戏打Boss的组成模式,非常的简单。„Wantedsuchthen it will be alright?”
“只要这样就行了吗?”Diaveldisplayedsomebeing astonishedtoRozen's approach.迪亚贝尔对罗真的做法表现出了些许的讶异。Thisnot because ofRozen's arrangementsplendid, buttoosimplerelations.
这不是因为罗真的安排有多出色,而是太简单的关系。Truly, ashittingBosstimeconsistentmode, thismethodis simpleandeffective, iftradesto makeDiavel, it is estimated thatwill also do that.
确实,作为打Boss的时候一贯的模式,这种方法即简单又有效,若是换做迪亚贝尔,估计也会这么做。But, Diavelalsothinks that the Rozen'swordsshouldmake the arrangement of whataccidental/surprised, sowill just now be astonished.
可是,迪亚贝尔还以为罗真的话应该会做出什么更加意外的安排,方才会这般讶异而起。However......
然而......„LikeArgo said that Floor Boss the product of informationonlyclosed betaperiod, after officiallyoperation, Floor Bossmayhavesomechangesvery much, evenmight is notKobold Lord, butchanged intoothermonster.”Rozensaid: „Sinceso manyuncertainty, conduct the significance that the arrangementalsohas noin view ofFloor Boss, might as wellwith the safestway, firstconstructssufficientlymomentarily the simpleformation of change, whenconfirmed after Bossinformation, replacesis not late.”
“就像阿尔戈所说的一样,守层Boss的情报只是封测时期的产物,正式运营以后,守层Boss很有可能会有些许的改变,甚至很有可能不是狗头人领主,而是换成了别的怪物。”罗真这么说道:“既然有这么多的不确定性,那么,针对守层Boss进行安排也没有任何的意义,还不如用最稳妥的方式,先构筑起足以随时更改的简单阵型,等到确认Boss的情报以后再替换也不迟。”„Carries on the replacein the fight?”Diavelsaid somewhat hesitantly: „Can thatbe good?”
“在战斗中进行替换吗?”迪亚贝尔有些犹豫的道:“那能行吗?”„What's wrong? Can't youaccomplish?”Rozenraised the brow, said with a faint smile: „changing according to the situationas the commandermost basicessential factor, ifallfightscaninpre-wararrangeclearly, thatwill not have the suspenseto appear.”
“怎么?你办不到吗?”罗真眉头一挑,似笑非笑般的道:“随机应变可是作为指挥官最基本的要素,如果所有的战斗都能在战前就安排得清清楚楚的话,那就不会有悬念出现了。”For this reason, Rozenwill be diligent atstudying, temperingownmind, achievestransforms the tactic, countermeasure and policymomentarily.
正因如此,罗真才会勤于学习,不停的磨炼自己的头脑,做到随时变换战术、对策和方针。„Good.”Diavelhas not hadanyobstructiontoRozen's view, butsmilednaturally, said: „Ialsogive a trydiligently.”
“好吧。”迪亚贝尔没有对罗真的说法有任何的芥蒂,而是大方的笑了起来,道:“那我也努力试试看吧。”Saying, Diavelis also startingto adjust the team.
说着,迪亚贝尔也开始调整起队伍。Looks atsuchDiavel, Rozenanythinghad not said,onlyis staring athisback.
看着这样的迪亚贝尔,罗真什么都没有说,只是凝视着他的背影而已。In such a case, Diavelalsoarmyadjusting.
在这样的情况下,迪亚贝尔也将部队给调整完毕了。Becausehas the relations of sixsquads, what the Diavelthat sidecomposesistank groups, twodamage dealing team, obstructing teamandtwoguerrilla squad.
由于有着六支小队的关系,迪亚贝尔那边组成的是一支坦克队、两支输出队、一支妨碍队和两支游击队。Afterthisformationcomposes, does not wait forDiavelto make noise, Rozenfirst an opens the mouth.
在这个阵型组成以后,不等迪亚贝尔出声,罗真就先一步开口。„The attack of Floor Bosskeeps offby the both sidestank group, but around needsto arrange the order, damage dealing teamalsobasiseach otherrhythmoutputsBoss, whenobstructing teamgoes forwardto giveboth sidesto decide, the team that the item of this/shouldattentiononly then, thatgoes forwardsimultaneouslymay notovertwo, andoneis a tank, oneis the output.”
“守层Boss的攻击就由双方的坦克队挡下来,但需要安排前后顺序,输出队也得根据彼此的节奏对Boss进行输出,妨碍队什么时候上前就交给双方自己决定,该注意的事项只有一个,那就是同时上前的队伍不可超过两支,且一支得是坦克,一支得是输出。”Like this goal of arrangementhasthree.
这样安排的目的有三个。Oneisto control the hatred of Boss, if the excessiveoutput, Bosswill not aim at the tankagain, buttodamage dealerin the past, must therefore avoid.
一个是控制Boss的仇恨,如果过度输出的话,Boss就不会再针对坦克了,而是会冲着输出手过去,所以必须避免。Oneisto prevent the mutualhindrance between players, becausehereis not the commononline game, so long asaimed atBossthen it will be alright the mouse, ifdid not recognizecertainly the targetwell, thatnot onlywill hinderto attack, will shoot wrongly the teammate, the population of thereforegoing forwardcannotbe too many.
一个是防止玩家之间的互相妨碍,因为这里不是一般的网络游戏,只要将鼠标对准Boss就行了,若是不好好认准攻击目标,那不但会妨碍攻击,甚至会误击队友,因此上前的人数不可太多。there is still onetocoordinate.还有一个就是为了配合了。After all, HP of playerswill reducesurely, butrecoverPotionlikeSword Skill, there isrespectivecooldown time, is notimmediaterecover, butascertaintimerecovercertainvalue, whenHPreducesto the certain extent, including the tank, the playermustreplacemutually.
毕竟,玩家们的HP必定会有所削减,但回复药水却像剑技一样,有各自的冷却时间,还不是即时回复,而是随着一定的时间回复一定的数值,在HP削减到一定程度时,包括坦克在内,玩家就得互相替换了。Iftwotank groupsgo forwardtogether, when theyneedto draw backrecoverHPno onecanforthem, otherplayersprobablybe attackedby the monster, lets the fight the rhythmupheaval, thisaffirmsavoids.
若是两支坦克队一起上前,那等到他们需要退下去回复HP时就没有人能够替他们了,其余玩家就得遭受怪物的攻击,让战斗的节奏变乱,这肯定得避免。Thiswasso-calledPoTtakes turns on duty.
这就是所谓的PoT轮值了。Rozenis sayingtoDiavel.罗真就这么对着迪亚贝尔说着。„Fightrhythmstartsbyus, whenourteamsneedPoTreplacesthat sideyouagain, the output is also same, firststartsbyus, when the tank groupturnsbyyouon, obstructing teamawaits ordersinsidetogether, when condition that appearingneedsto hindersimilarlybyherefirst, thenturned the past, finallywhocanstrike to killBosslook at the luck.”
“战斗节奏就由我们这边开始,等到我们的队伍需要PoT时再替换到你们那边,输出也是一样,由我们这边先开始,在坦克队轮下来时就由你们上,妨碍队一起在旁边待命,出现需要妨碍的状况时同样由这边先,再轮过去,最后谁能击杀Boss就看运气吧。”Floor Bossstrike to killthenmeans the harvest of spoils of war.守层Boss的击杀便意味着战利品的收获。InSAO, strike to killmonsterobtainedexperience pointsandCorandfallItemto have the respectivedifferentprocessing mode.
在SAo里,击杀怪物所得的经验值、珂尔和掉落物品有着各自不同的处理方式。experience pointsisgainsby the strike to killsquad, by the multipleplayeroverthrows the monster, according toeachplayerwill give the time that the injury and hindranceeffect of monsteras well asstared atto work as the divisionbenchmark, was quite transparentwith the words that 『Contribution』described, no mattertank, outputorhindrance, so long asinhas contributedto the war, will divide the monsteraccording to the contributionexperience points, added toallplayer's body, experience points that the highcontributorobtainedwas high, the experience pointsnaturecomparison that the lowcontributorobtainedwere few.经验值是由击杀的小队所获取,以复数玩家打倒怪物时,将会根据每一名玩家给予怪物的伤害、阻碍效果以及被盯上的时间来当划分基准,用「贡献」来形容的话就比较明了了,不管是坦克、输出还是妨碍,只要在对战中有所贡献,就会根据贡献分割怪物的经验值,加到所有玩家的身上,高贡献者得到的经验值高,低贡献者得到的经验值自然比较少。
The Corwordswill divide equallyautomatically, allplayers who participate in the fightobtained, even if forms the joint forces is also same.珂尔的话则是会自动平分,被所有参与战斗的玩家所得,哪怕是组成联合部队也是一样。But the itemwords that fallsactuallymeet the randomassignment.
而掉落的道具的话却是会随机分配。In other words , whocanobtainDrop Item, others are unable to know that therefore, in the Bosswartime, the playersthereforefalls intovarioustypes of contradictions and conflictsfrequently, eventhinks the equal distributions, that must obtain the itemplayer to hand overto be good.
换言之,谁能得到掉落道具,别人是无法得知的,因此,在Boss战时,玩家们常常因此陷入各种矛盾和冲突,就算想平均分配,那也得得到道具的玩家愿意自己交出来才行。However, gives the monsterlast attackwords, will have the quitehighprobabilityto obtainDrop Item, even ifno, will give the monsterlast attackplayerstillto obtain the Rare Itemreward, the playerswill call it————『LA』.
不过,给予怪物最后一击的话,将会有比较高的几率获得掉落道具,就算没有,给予怪物最后一击的玩家也会得到稀有道具奖励,玩家们将其称为————「LA」。„As for the guerrilla squadwords, justthreeteams, copes withKobold Sentinelbythemin any caserespectively, after strike to kill, awaits orders, after gushing out, sends out.”
“至于游击队的话,反正刚好有三支队伍,就由他们分别对付一名狗头人卫兵,击杀以后就待命,重新涌出以后再出动。”RozenthenlookedtoDiavel, showed a faint smile, soopened the mouth.罗真便看向了迪亚贝尔,微微一笑,这般开口了。„Mayresult to controlunder the behavior of squadteam member, do not let the playersappearforLAincompetesfinallymutually, causing the situation where a victim appears, eh?”
“可得控制好麾下小队队员的行为,别让玩家们出现为了LA在最后互相争夺,导致牺牲者出现的状况哦?”These words, making the Diavelexpressionhavesomechanges.
这句话,让迪亚贝尔的表情产生了些许的变化。shortly afterwards, Diavelthenstiffsmiled.紧接着,迪亚贝尔便僵硬的笑了起来。„Iwill remember.”
“我会记住的。”Then, the policydecided.
就这样,方针定了下来了。„Good!”
“好!”Diavelthenhighholding upweapon.迪亚贝尔便高高的举起武器。„let's go!”
“出发吧!”hearing this, playersone after anotherholds up the weapon, exudes the resoundingresponsesound.闻言,玩家们纷纷举起武器,发出响亮的回应声。1st FloorFloor BossRaid, formallystartsinthis.第1层守层Boss攻略战,于此正式开始。
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