SOM :: Volume #4 Sword Art Online (1)

#227: Weight that the soul increases


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Wū jī!” 呜叽!” In the somewhat funny cry, Frenzy Boar starts to get angry, close to Rozen. 在有些滑稽的叫声当中,狂躁山猪开始红着眼,接近了罗真 Obviously is a wild pig, this wild pig actually made just like the cow general movement, was pedalled several by own latter hoof, raised the dust, then charged into Rozen. 明明是一头山猪,这头山猪却做出了犹如牛一般的动作,让自己的后蹄蹬了几下,扬起尘土,然后才冲向了罗真 That speed, namely is not fast, is not also slow, even places the real world, Rozen can leisurely avoidance, let alone is now. 那速度,即不快,亦不慢,即使放在现实世界,罗真都能优哉游哉的避开,更别说是现在。 only, facing the advance of Frenzy Boar, Rozen actually does not want to avoid, but is calm reached the waist the hand. 只是,面对狂躁山猪的突进,罗真却没有想躲避,而是冷静的将手伸向了腰间。 In there, is having a materialized belt-bag. 在那里,正有着一个实体化的腰包。 Rozen took out sharp Throwing Pick from the belt-bag. 罗真从腰包里取出了一根尖锐飞针 This was Rozen's weapon. 这就是罗真的武器了。 In this in the world that does not have Magic, Sword Skill can be said as the only fight method. 在这个没有魔法的世界中,剑技可以说是唯一的战斗手段。 here refers Sword Skill may not solely be 『using a sword to use skills』. 这里指的剑技不单单「用剑使出的技巧」而已。 Uses the blade, spear/gun, stick or the stone hammer, in this in SAO that emphasized the body feeling, so long as exhibited with system settings corresponding movement consistent Pre-Motion, that can trigger Skill, let the movement and speed of system to Character conducts auxiliary, showed usually the Superhuman skill that was hard to achieve, but these skills were called Sword Skill entirely. 无论是使用刀、枪、棍还是石锤,在这个强调体感的SAo中,只要摆出与系统设定的对应动作一致的准备动作,那就可以触发技能,让系统对角色的动作与速度进行辅助,施展平时难以做到的超人技巧,而这些技巧就通通都被称为剑技 only, so-called Sword Skill did not say that starts thing that can start. 只是,所谓的剑技也不是说发动就能发动的东西。 Although, in SAO, the Sword Skill quantity are it can be said that many and varied, but wants to start Sword Skill, besides must exhibit with system settings consistent Pre-Motion, but must satisfy the weapon and Skill condition is good. 虽说,在SAo里,剑技的数量可以说是多种多样,可想发动剑技,除了得摆出和系统设定一致的准备动作以外,还得满足武器和技能的条件才行。 For example, if Rozen on Equipment One-handed Sword, and 《One-handed Sword》 this Skill put into the Skill Slot, exhibits One-handed Sword initial basic skill 《Slant》 Pre-Motion, then, named 《Slant》 the Sword Skill can successfully start, completes the movement under the assistance of system, causes the damage to the enemy. 例如,罗真若是装备单手剑,并且也将〈单手剑〉这个技能放进技能格子里,摆出单手剑的初期基本技〈斜斩〉准备动作的话,那么,名为〈斜斩〉的这个剑技就能成功发动,在系统的辅助下完成动作,给敌人造成伤害。 Again for example, Rozen, if on Equipment Curved Sword, and 《Curved Sword》 this Skill put into the Skill Slot, exhibits Curved Sword initial basic skill 《Reaver》 Pre-Motion again, that named 《Reaver》 Sword Skill can also successfully start. 再例如,罗真若是装备曲刀,并且也将〈曲刀〉这个技能放进技能格子里,再摆出曲刀的初期基本技〈掠夺者〉准备动作,那名为〈掠夺者〉剑技也能成功发动。 If on not Equipment specific weapon, uses specific Skill, even if exhibits qualified Pre-Motion, Sword Skill will not start. 而若是不装备上特定的武器,使用特定的技能的话,那就算摆出合格的准备动作,剑技也不会发动。 Otherwise, even if the weapon and Skill tally, Pre-Motion actually does not standard, that Sword Skill will not start similarly. 反之,即使武器和技能都符合,准备动作却做得不标准,那剑技同样不会发动。 This is combat skill of this world. 这就是这个世界的战斗技巧 Naturally, even if not starts Sword Skill, that can also make the movement using the body, uses the weapon to give the monster to cause the damage. 当然,即使不发动剑技,那也能利用身体来做出动作,使用武器来给怪物造成伤害。 But, without the system assistance words, even makes with the Sword Skill completely consistent attack, when the might and speed and are unable with starting Sword Skill places on a par. 可是,没有系统辅助的话,即使做出和剑技完全一致的攻击,威力、速度和准度都无法和发动剑技时相提并论。 Moreover, Sword Skill and Skill are different, does not need to occupy Skill Slot, so long as Proficiency unceasing promotion of Weapon Skill, then when satisfying the trigger condition, new Sword Skill can the unlocking. 另外,剑技技能不同,不需要占据技能格子,只要武器技能熟练度不断的提升上去,那在满足触发条件时,新的剑技就会解锁。 With the present, Sword Skill that even Rozen Equipment One-handed Sword, and 《One-handed Sword》 Skill put into the Skill Slot, can use at present merely only then Initial Stage 《Slant》, when 《One-handed Sword》 Skill Proficiency promotes, achieves the corresponding value, by the unlocking that one by one might bigger and bigger Sword Skill can keep. 拿现在来说,即使罗真装备单手剑,并将〈单手剑〉技能放进技能格子里,目前能够使用的剑技都仅仅只有最初期〈斜斩〉而已,只有等到〈单手剑〉技能熟练度提升上去,达到相应的数值,一个个威力越来越大的剑技才会不停的被解锁。 As for the promotion of Proficiency, that when uses Skill to trigger, from 0 start, to 1000 places an upper limit on until the promotion, at the appointed time can learn this Skill completely, unlocking all Sword Skill. 至于熟练度的提升,那就只有在使用技能的时候才会触发,从0开始,直到提升至1000才封顶,届时就能将这个技能完全习得,解锁所有的剑技 Just, this is a very difficult matter. 只不过,这是一件非常困难的事情。 At least, in the closed beta period, Rozen had not heard who learned which Skill completely. 至少,在封测时期,罗真就没有听说过有谁将哪一个技能完全习得了。 To achieve the words of degree learns completely Skill, that is minimum plays the one and a half years year in SAO, even is the top game player has the means to accomplish? 想将一个技能达到完全习得的程度的话,那起码得在SAo中玩个一年半载,甚至得是顶级的游戏玩家才有办法办到吧? Raises while convenient, except for 《One-handed Sword》 and 《Curved Sword》 wait/etc. outside Weapon Skill, in this world also all kinds of Skill. 顺带一提,除了〈单手剑〉〈曲刀〉等等的武器技能以外,这个世界里还有着各种各样的技能 For example had previously mentioned Crafting Skill, daily is Skill as well as other Skill that is used to assist the fight wait/etc., in this game has all kinds of Skill, can play all kinds of effects, words that its Proficiency promotes, that can getting stronger and stronger in this domain. 比如先前提及过的生产系技能、日常系技能以及其余各种用来辅助战斗的技能等等,这个游戏中有着各种各样的技能,均都能够起到各种各样的效果,将其熟练度提升上去的话,那就可以在这个领域里越变越强 Naturally, premise this/should Skill put into the Skill Slot. 理所当然,前提得是将该技能放进技能格子里 Only then put into the Skill Slot Skill, that can become effective, Proficiency will also be promoted, otherwise, even if has this/should Skill, that still only ornaments, if will establish the Skill detachment in Skill Slot, that will even let this/should Skill Proficiency return to zero. 只有放进技能格子里技能,那才能够生效,熟练度亦会得到提升,否则,即使拥有该技能,那也只是摆设,若是将原本设置在技能格子中的技能移除,那甚至会让该技能熟练度归零 Therefore, how player Character assigns own Skill, this/should constitution what kind of Skill matching, tremendous impact Character combat power and future localization. 因此,玩家角色如何分配自己的技能,又该构成如何的技能搭配,将大大的影响角色战斗力和将来的定位。 But Skill Slot quantity nature such as above-mentioned, was affected by Level. 技能格子的数量自然如上面所述,受到等级的影响。 Level 1 Character only has two Skill Slot. 1级角色仅有两个技能格子 When Level 6 can obtain third Skill Slot. 6级时将能得到第三个技能格子 When Level 12 obtains fourth Skill Slot. 12级时得到第四个技能格子 When Level 20 obtains fifth Skill Slot. 20级时得到第五个技能格子 After that every time when promotes Level 10, can gradually obtain Skill Slot. 此后,每提升10级时,将能逐渐获得一个技能格子 Rozen naturally only has two Skill Slot now, can use two Skill. 罗真现在自然只有两个技能格子,即可以使用两个技能而已。 To give to fill up these two Skill Slot, that is very easy matter. 想将这两个技能格子给填满,那是很容易的事。 Even if only has Level 1 now, the player also has all kinds of Weapon Skill as well as other Crafting Series Skill, can definitely establish Skill. 哪怕现在只有1级,玩家也拥有着各种各样的武器技能以及其余生产系列技能,完全可以将技能设置上去。 But, as Beta Tester, Rozen actually knows. 可是,作为封测玩家,罗真却是知道。 Now establishes Skill, in the future also detachment.” “现在设置技能,将来也得移除。” After all, even Skill are many and varied, but initial period of player the part that can use is not rare. 毕竟,即使技能多种多样,但玩家初期可以使用的部分都不算稀有。 Truly rare Skill only then completes some secret Quest or achieves the harsh condition, that may obtain. 真正稀有的技能只有完成一些隐秘的任务或者达到苛刻的条件,那才有可能获得。 Therefore, Rozen will not waste Skill Slot. 所以,罗真不会浪费技能格子 Now, in Rozen's Skill Slot, only has Skill. 现在,在罗真的技能格子里,只有一个技能 ———— 《Blade Throwing》. ————〈飞剑〉 As the name suggests, this is Throwing Skill. 顾名思义,这是一个投掷技能 Compares that many and varied Weapon Skill, this Skill quite common, does not attach great importance to the closed beta period. 相比较那多种多样的武器技能,这个技能可谓是相当的不起眼,在封测时期就已经不受到重视。 The reason is very simple. 理由很简单。 So long as although is item that in the system permits, that can throw with this Skill, starts throws with Sword Skill, item that but one, throws if Level is too low, the injury too will be small, Level is too high wastes, item that because throws is almost disposable, is unable the reuse. 虽说只要是系统上允许的道具,那就都可以用这个技能来进行投掷,发动投掷用的剑技,可一来,投掷出去的道具若是等级太低,伤害就会太小,等级太高又过于浪费,因为投掷出去的道具几乎都是一次性的,无法重复利用。 But this Skill makes Rozen be unable to put down. 但这个技能却让罗真爱不释手。 The reason is also very simple. 理由同样很简单。 I like spending money to pound the feeling of person!” “我喜欢用钱砸人的感觉啊!” Rozen will have the hand of Throwing Pick after the shoulder draws, made throwing Pre-Motion. 罗真将持有飞针的手往肩后拉去,做出了投掷的准备动作 Zheng!” “铮!” A dazzling ray shone on Throwing Pick immediately, spread the green it. 一阵炫目的光芒顿时在飞针上亮了起来,将其涂成了绿色。 The effect light when this is Sword Skill starts produces. 这是剑技发动时所产生的效果光。 Rozen then started its initial basic skill ———— 《Single Shot》 by 《Blade Throwing》 Skill. 罗真便以〈飞剑〉技能发动了它的初期基本技————〈单发射击〉 Whoosh! 咻! The next second, given system assistance, Rozen holds the hand that throws the weapon in in the air flashes, making Throwing Pick change to a laser, by bullet speed violently shoots, hit the neck of Frenzy Boar. 下一秒钟,在系统辅助的牵引下,罗真持投掷武器的手于空中一闪,让飞针化作一道激光,以子弹般的速度暴射而出,命中了狂躁山猪的脖子。 pū chī!” 噗哧!” In the lifelike physical body tearing sound, Throwing Pick submerged the neck of wild pig, left behind a as if wound effect fissure above, making the blood effect light resemble red small fragment dispersing. 逼真的肉体撕裂声中,飞针没入了山猪的脖子,在上面留下了一个仿佛伤口般效果裂痕,让血液般的效果光都似红色小碎片般飞散。 Wū jī!” 呜叽!” Frenzy Boar exudes one to call out in grief, entire body stiff on the ground. 狂躁山猪发出一声悲鸣,整个身体都僵在了地上。 At once... 旋即... Bang!” “砰!” Is stave like the glass, the wild pig changed to the fragments of polygon, entire exploded to disperse. 有如玻璃破碎一样,山猪化作了多边形的碎片,整个爆散了开来。 This instance, Rozen's body had/left two changes. 这一个瞬间,罗真的身上出了两个变化。 One was the front presented a window, the material that above display Rozen is overthrowing Frenzy Boar to obtain experience points and Cor that as well as falls. 一个是面前出现了一个视窗,上面显示罗真打倒狂躁山猪获得的经验值珂尔以及掉落的素材。 there is still one only has Rozen to discover. 还有一个则只有罗真自己才能发现。 That is the change of soul. 那就是灵魂的变化。 After feeling in the soul increased some 『Weight』, Rozen finally smiles. 感受到灵魂中增加了些许「重量」以后,罗真终于笑了。
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