Becoming oneHacker, whatmostneedsiswhat?
成为一名骇客,最需要的是什么呢?technique?技术?Of course not.
当然不是。Almost allChen Mopeers, will reply: Imagination!
几乎所有陈默的同行们,都会回答:想象力!techniqueis only the foundation, withouttechnique, becomingonewith amazementis only the joke, butthere istechnique, does not have the sufficientimagination, onHackerthisroad, does not walk away.技术只是基础,没有技术,成为一名骇然只是笑话,但有了技术,没有足够的想象力,在骇客这条路上,也走不远。AsonealsocalculatesknownHacker, Chen Mo can always think the personcannotthink.
作为一名还算小有名气的骇客,陈默的一向敢想人不敢所想。Knows after thissettingis that the Gamedesignerdesignsintentionally, Chen Mothinksimmediately,perhaps the Gamedesigner, ishopes the playeris separated from the assistance of systemto useSkill.
知道这个设定是游戏设计者故意设计出来的后,陈默马上想到,游戏设计者,或许是希望玩家脱离系统的辅助来使用技能。Isandis not, triesapparent.
是与不是,一试便知。
When usesSkillsetting trap, Chen MoGamecharacterwill bend the waistautomatically, is sparkling the lightrayfinger and palmpaddlesin the groundunceasingly, merelyisspends for onesecond, a trapwill emerge out of thin air.
使用技能布置陷阱时,陈默的游戏角色会自动弯下腰,闪耀着淡淡光芒的手指和手掌在地面上不断划动,仅仅是花费一秒的时间,一个陷阱就会凭空出现。Silentlybore in mind the setting trapmovement, waits forSkillCooldownto finish, Chen Mothistimehas not issuedto use the Skillinstruction, butimitates the systemmovement, the finger and palmpaddledin the groundfast.
默默的把布置陷阱的动作记在心里,等技能冷却完毕,陈默这次没有下达使用技能的指令,而是模仿系统动作,手指和手掌在地面上飞快的划动了起来。
The when hand of Chen Mobumps into the ground, the palmhas no difference, when but the hand of Chen Mohas delimitedone and setting trapsamemovementin the ground, hispalmsent out the lightrayfiercely.陈默的手碰到地面时,手掌还是没有什么异样,但当陈默的手在地面上划过一道和布置陷阱相同的动作时,他的手掌就猛的发出了淡淡的光芒。
When thisissetting trap, ray that cansend out!
这是布置陷阱时,才会发出的光芒!Is sending out the lightraypalm, has delimitedin the groundfast, the one by onemovementdelimitsone after another.
散发着淡淡光芒的手掌,在地面上飞快划过,一个个动作接连划下。System Prompt: Skillusefailure!系统提示:技能使用失败!Butallmovementsfinished, the groundhas not presented the trap, Chen MoreceivedSystem Prompt.
但所有动作完毕,地上没有出现陷阱,陈默只是收到了一个系统提示。„Reallyisthis!”
“果然是这样!”ButChen Monot onlynotdisappointed, insteadis an excitement.
但陈默不仅没有失望,反而是一阵兴奋。Heknows that hepossiblyguessed right, the Skillusefailure, thatis onlyhissetting trapmovement, comparedto go wrongwith the systemmovement, thiscaused the Skillusefailure.
他知道他可能猜对了,技能使用失败,那只是他布置陷阱的动作,和系统动作相比出现了偏差,这才导致了技能使用失败。Skill that hemustusenowisBasic Trap Technique, mostLow LevelSkill, is not complex, buthas not succeeded for the first time, the request of showingsystemto the movementisrelativestrict. Therefore the secondtime, Chen Modeliberatelyslowed downaccuracy that the speed of paddling the movement, concentrates on the movement.
他现在要使用的技能是基础陷阱术,最低级的技能,不算复杂,但第一次没成功,说明系统对动作的要求还是相当之严格。所以第二次,陈默刻意放缓了划动动作的速度,专注动作的准确性。System Prompt: Skillusefailure!系统提示:技能使用失败!Was defeated for the second time, butChen Moactuallyknows,heleavesis not successfully far.
第二次还是失败了,但陈默却知道,他离成功已然不远。Although the speedslows down, but the palmis still sending out the lightray, explainedeven the speedis slower, but the movementis accurate, can still releaseSkill.
虽然速度放缓,但手掌依然在散发着淡淡光芒,说明即使速度慢一些,但动作准确,也是可以释放出技能。Butwhyis defeated for the second time, whereactingis non-standard, after Chen Mosummarizesslightly, started the thirdattempt.
而第二次为何失败,动作哪里不规范,陈默稍微总结后,开始了第三次的尝试。Sends out the raypalmto paddlein the ground, thisChen Mospentthreeseconds of muchtime, completes the lastmovement, buteachmovement, heachievedwith every effortaccurate!
散发着光芒的手掌在地面上划动,这一次陈默花费了三秒多的时间,才完成最后一个动作,不过每一个动作,他都尽力做到了最精准!
When hispalmleaves the ground, a trap of palm of the handsize, appearsin the groundsuddenly, in the centerposition of cavernchannel!
而当他的手掌离开地面时,一个巴掌大小的陷阱,骤然在地面出现,就在洞穴通道的正中央位置!Basic Trap Technique! Success!基础陷阱术!成功!System Prompt: Freedom Skill Systemopening!系统提示:自由技能系统开启!System Prompt: Youare first player who opensFreedom Skill System, obtainsachievement„Freedom Leader”!系统提示:你是第一个开启自由技能系统的玩家,获得成就“自由引领者”!System Prompt: YouobtainachievementTitle„Freedom Leader”!系统提示:你获得成就称号“自由引领者”!Freedom Skill System!自由技能系统!Really, the Gamedesignerishopes that playerdiscoveredexistence of thissystem, in the arrangement of trap, will therefore have the setting of thatsimilartraditionalGame.
果然,游戏设计者是希望玩家自己发现这个系统的存在,所以在陷阱的布置上,才会有那种类似传统游戏的设定。ButwhileopeningFreedom Skill System, but alsoobtainedachievementTitle, thiscomes as a surprise toChen Moactually.
而在开启自由技能系统的同时,还获得了一个成就称号,这倒是出乎陈默的意料。Freedom LeaderTitlemustbe more difficult than to obtainLight Speed DeathTitlewithout doubtdoes not knowmanytimes, Attributesshouldbe more powerful than Light Speed Deathis right, Attributes that ifincreasesare many, heleaveshereassurance, were manyseveralpoints.自由引领者称号无疑比光速死亡称号要难获得不知多少倍,属性应该比光速死亡强大许多才对,要是增加的属性多,他离开这里的把握,就多了好几分。Chen Mointerestedlookingapproached the backpack.陈默饶有兴趣的望向了背包。Title: Freedom Leader称号:自由引领者Description: inGame first player who opensFreedom Skill Systemcanobtain, is the symbol of honor, thisTitlebecomes effectivepassively, does not needto wear.描述:游戏里第一个开启自由技能系统的玩家才能获得,是荣誉的象征,此称号被动生效,无需佩戴。Attributes:属性:Luck Value + 3幸运值AllHuman RaceNPCFavorability + 5
所有人族npc好感度Special Effect: When usesFreedom Skill SystemdischargesSkill, Skillcooldown timereduces10%.特殊效果:使用自由技能系统施放技能时,技能冷却时间减少10%。Withdifference of a littleChen Moexpectation, Freedom LeaderTitle, has not increasedChen MofivefoundationAttributes, butChen Moactuallyknows,hegainedin a big way.
和陈默预料的有点不同,自由引领者称号,并没有增加增加陈默的五项基础属性,但陈默却知道,他赚大了。ThisTitleproduces the resultspassively, in other words, so long ashedoes not discarddeletesFreedom LeaderTitle, Freedom LeaderTitleAttributescanproduce the resultswithotherTitlesimultaneously!
这称号是被动产生效果,也就是说,只要他不丢弃删除自由引领者称号,自由引领者称号的属性就能和别的称号同时产生效果!AndFreedom LeaderTitleAttributes is actually not bad.
并且自由引领者称号的属性其实一点也不差。Luck Valueis usefulChen Mo unclear at present, butNPCFavorabilitythisthing, manyGamehave, increasingNPCFavorabilityis not a misdemeanor, butfinallyadditionalSpecial Effect, the functionisobvious.幸运值目前还有什么用陈默不清楚,不过npc好感度这东西,许多游戏都有,增加npc好感度绝不是坏事,而最后附加的特殊效果,作用更是明显。HispresentBasic Trap TechniqueSkillcooldown timeis10seconds, if using Freedom Skill Systemto dischargeBasic Trap Technique, Skillcooldown timereduced for 9seconds.
他现在基础陷阱术技能冷却时间是十秒,若是使用自由技能系统施放基础陷阱术,技能冷却时间就减少到了九秒。ToSkill, the effectis not possibly tangible, butSkillwere later many, eachSkillreduces10%cooldown time, accumulatesintogether, reducedSkillcooldown time will be very considerable , compared with otherplayers, hisadvantage will obviously be strongon a section.
对一个技能来说,效果可能不明显,但以后技能多了,每一个技能都减少10%冷却时间,累积在一起,减少的技能冷却时间就会很可观,和其他玩家一比,他的优势将会明显强上一截。Chen Moturns on the Attributespanel, in the Skillcolumnplace, reallyopened a Freedom Skill Systemcolumn. The Chen Mopointgoes inlooks, inside the toospecialthing, is not a bit likewith the OrdinarySkillcolumn, on the OrdinarySkillcolumn, is mainly SkillSkillLevel, Skill Mastery that the marklearnswait/etc., butinfreeSkill, demonstration is actually SkillthroughusingFreedom Skill Systemuse, highestcompletion of Skill.陈默打开属性面板,在技能栏处,果然开启了一个自由技能系统栏目。陈默点进去一看,里边并没有太特别的东西,和普通的技能栏有点类似,不过普通的技能栏上,主要是标明所学到的技能的技能等级、技能熟练度等,而自由技能里,显示的却是技能通过使用自由技能系统使用的次数,还有技能的最高完成度。Chen MocurrentlyhasSkill is only Basic Trap Technique, usenaturallyis1time, buthighestcompletion, Chen Molooked at the eye, the discovery42%.陈默目前唯一拥有技能是基础陷阱术,使用次数当然是一次,而最高完成度,陈默望了眼,发现才42%。Thesetwonumbersaccording touseful, Chen Mois not clear, butknows that will not be absolutely insignificant, especiallycompletion, thisdatashouldbe very important.
这两个数据有什么用,陈默还不清楚,不过知道绝对不会无意义,尤其完成度,这数据应该很重要。Chen Monotthisanxious, is useful, hewill clarifysooner or later, at presentis most important, firstenhancesactsMastery, arranges the trapin the position that oneselfthink, was first left mountain valleyto saybyoneselfagain.陈默也不这急,有什么用,他迟早会弄清楚,眼下最重要的,还是先提高动作熟练度,在自己所想的位置布置出陷阱,让自己先离开山谷再说。
The Basic Trap Techniquemovement is not complex, the Chen Momemory, study and reaction capacityarefirst-class, after practicing the 20~30time, under the Chen Mocentralizedattention, onlyneedsto spend more than one. seconds the points of timeto be ableshortto arrange a trap, completionhas been ableto achieve78%high.基础陷阱术的动作并不算复杂,陈默的记忆力、学习和反应能力都是一流,练习了二三十次后,陈默集中注意力之下,最短只需要花费一秒多点的时间就能布置出一个陷阱,完成度最高已能达到78%之多。Butcompletionis useful, Chen Moalsohad the cluegradually.
而完成度有什么用,陈默也渐渐有了头绪。
The trap of usesystem layout, canlastcompletely for 60secondson the ground, butChen Modiscovered that heuses the trap of Freedom Skill Systemarrangementactuallynotso, completes the lowtrap, the lastingtimeshortest , is less than 20seconds, butcompletes the hightrap, the lastingtime was actually long, completionachieves78%thatparticularly, the lastingtimewas for 55seconds.
使用系统布置的陷阱,全部能在地上存续60秒,但陈默发现他使用自由技能系统布置的陷阱却不是如此,完成度低的陷阱,存续时间最短的只有不到二十秒,而完成度高的陷阱,存续时间却是长很多,尤其是完成度达到78%的那个,存续时间达到了55秒。Chen Mo estimated that ifdegree of Skill Completioncanachieve80%, the trap that hearranges, canwith the trapsametime of system layout.陈默估计,要是技能完成度能达到80%,他布置的陷阱,就能和系统布置的陷阱一样的时间了。Ifsurpassed80%, the lastingtimeperhaps can also surpass the system layout the trap!
若是超过了80%,存续时间说不定还能超过系统布置的陷阱!In addition, Chen Mo believes that degree of Skill Completion, but also is very likelyto affect the lethality of trap.
此外,陈默认为,技能完成度,还极有可能影响着陷阱的杀伤力。Hebelieveslike this, the reasonis very simple, when the trap of lowcompletionexplodes, the soundeffecteffectmight as well the trap of highcompletion.
他会这样认为,原因很简单,低完成度的陷阱爆炸时,声效效果不如高完成度的陷阱。Althoughdiffersis not too obvious, butChen Mo can actually distinguish.
虽然相差并不是太明显,但陈默却是能分辨得出来。As for
至于是与不是,只要试一试便知道。Thisis very important, ifafter allcompletionreallyaffected the might of trap, the disabledeffect of trapbringing, mustbe affectedwithout doubt, the trap of lowcompletion, presents the probability of disabledeffect, perhapswill be lower, Chen Moin order tobigprobabilitydraws the hatred of whiteGoblinto run the cavern, must arrange a degree of Skill Completionhighertrapto be good.
这点很重要,毕竟完成度要是真的影响了陷阱的威力,陷阱自带的残疾效果,无疑也要受到影响,低完成度的陷阱,出现残疾效果的几率,恐怕会更低,陈默为了能大几率的拉着白哥布林的仇恨跑出洞穴,必须得布置出技能完成度更高的陷阱才行。Took the lifeas the price, Chen Modeliberatelyarrangedtwocompletiondisparityverybigtraps, thendirectedtwoblackGoblinto step on the trapoutside mountain valleyrespectively.
以生命为代价,陈默刻意布置了两个完成度差距很大的陷阱,然后在山谷外引了两只黑哥布林分别踩上陷阱。Finallythinksonsuch asChen Mo,traps of differentcompletion, the lethalitydisparityis very obvious. Twotraps, traps of more than 70%completionhitblackGoblinabout30HP, butabout40%completions, butmade more than tenpoints of damage, the disparityis obvious, if using the trap of system layout, byChen MopresentAttributes, the damagedisparityabsolutelynotovertenpoints of twotraps.
结果就如陈默所想,不同完成度的陷阱,杀伤力差距很明显。两个陷阱,70%多完成度的陷阱打了黑哥布林近三十点血量,而大约40%完成度的,只是打出了十多点的伤害,差距明显,若是使用系统布置的陷阱,以陈默现在的属性,两个陷阱的伤害差距绝对不会超过十点。Thenenhances the SkillmovementMastery, became needs very much.
那么提高技能动作的熟练度,就变得很有必要了。
The Basic Trap Techniquemovementis not complex, Chen Modoes not worry, butisdecided that multi-spend sometimepractices, the promotionactsMastery.基础陷阱术的动作不复杂,陈默也不着急,而是决定多花点时间练习一下,提升动作熟练度。Preparation must not delay performance, so long asthenhelittlediesseveraltimes, canrepaythesetime.
磨刀不误砍柴工,只要接下来他少死几次,就能补回这些时间。Butwhen the unceasingpracticeSkillmovement, Chen Mosuddenlyflash of intuition.
而在不断的练习技能动作时,陈默忽然灵光一闪。Like thisis imitating the systemmovement, bends the waistsetting trap, reallysaid no that onfree, the truefreedom, shouldaccording todo, for example...... is standingoneselfthinksetting trapin the air that!
这样模仿着系统动作,弯腰布置陷阱,实在说不上有多自由啊,真正的自由,应该是按自己所想的来做,就譬如……站着在空气中布置陷阱!Thinks ofhere, Chen Mocan not helpis with a crash excited!
想到这里,陈默不禁砰然心动!
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