GH :: Volume #1

#4: Another Title


LNMTL needs user funding to survive Read More

Becoming one Hacker, what most needs is what? 成为一名骇客,最需要的是什么呢? technique? 技术 Of course not. 当然不是。 Almost all Chen Mo peers, will reply: Imagination! 几乎所有陈默的同行们,都会回答:想象力! technique is only the foundation, without technique, becoming one with amazement is only the joke, but there is technique, does not have the sufficient imagination, on Hacker this road, does not walk away. 技术只是基础,没有技术,成为一名骇然只是笑话,但有了技术,没有足够的想象力,在骇客这条路上,也走不远。 As one also calculates known Hacker, Chen Mo can always think the person cannot think. 作为一名还算小有名气的骇客,陈默的一向敢想人不敢所想。 Knows after this setting is that the Game designer designs intentionally, Chen Mo thinks immediately, perhaps the Game designer, is hopes the player is separated from the assistance of system to use Skill. 知道这个设定是游戏设计者故意设计出来的后,陈默马上想到,游戏设计者,或许是希望玩家脱离系统的辅助来使用技能 Is and is not, tries apparent. 是与不是,一试便知。 When uses Skill setting trap, Chen Mo Game character will bend the waist automatically, is sparkling the light ray finger and palm paddles in the ground unceasingly, merely is spends for one second, a trap will emerge out of thin air. 使用技能布置陷阱时,陈默游戏角色会自动弯下腰,闪耀着淡淡光芒的手指和手掌在地面上不断划动,仅仅是花费一秒的时间,一个陷阱就会凭空出现。 Silently bore in mind the setting trap movement, waits for Skill Cooldown to finish, Chen Mo this time has not issued to use the Skill instruction, but imitates the system movement, the finger and palm paddled in the ground fast. 默默的把布置陷阱的动作记在心里,等技能冷却完毕,陈默这次没有下达使用技能的指令,而是模仿系统动作,手指和手掌在地面上飞快的划动了起来。 The when hand of Chen Mo bumps into the ground, the palm has no difference, when but the hand of Chen Mo has delimited one and setting trap same movement in the ground, his palm sent out the light ray fiercely. 陈默的手碰到地面时,手掌还是没有什么异样,但当陈默的手在地面上划过一道布置陷阱相同的动作时,他的手掌就猛的发出了淡淡的光芒。 When this is setting trap, ray that can send out! 这是布置陷阱时,才会发出的光芒! Is sending out the light ray palm, has delimited in the ground fast, the one by one movement delimits one after another. 散发着淡淡光芒的手掌,在地面上飞快划过,一个个动作接连划下。 System Prompt: Skill use failure! 系统提示:技能使用失败! But all movements finished, the ground has not presented the trap, Chen Mo received System Prompt. 但所有动作完毕,地上没有出现陷阱,陈默只是收到了一个系统提示 Really is this!” “果然是这样!” But Chen Mo not only not disappointed, instead is an excitement. 陈默不仅没有失望,反而是一阵兴奋。 He knows that he possibly guessed right, the Skill use failure, that is only his setting trap movement, compared to go wrong with the system movement, this caused the Skill use failure. 他知道他可能猜对了,技能使用失败,那只是他布置陷阱的动作,和系统动作相比出现了偏差,这才导致了技能使用失败。 Skill that he must use now is Basic Trap Technique, most Low Level Skill, is not complex, but has not succeeded for the first time, the request of showing system to the movement is relative strict. Therefore the second time, Chen Mo deliberately slowed down accuracy that the speed of paddling the movement, concentrates on the movement. 他现在要使用的技能基础陷阱术,最低级技能,不算复杂,但第一次没成功,说明系统对动作的要求还是相当之严格。所以第二次,陈默刻意放缓了划动动作的速度,专注动作的准确性。 System Prompt: Skill use failure! 系统提示:技能使用失败! Was defeated for the second time, but Chen Mo actually knows, he leaves is not successfully far. 第二次还是失败了,但陈默却知道,他离成功已然不远。 Although the speed slows down, but the palm is still sending out the light ray, explained even the speed is slower, but the movement is accurate, can still release Skill. 虽然速度放缓,但手掌依然在散发着淡淡光芒,说明即使速度慢一些,但动作准确,也是可以释放出技能 But why is defeated for the second time, where acting is non-standard, after Chen Mo summarizes slightly, started the third attempt. 而第二次为何失败,动作哪里不规范,陈默稍微总结后,开始了第三次的尝试。 Sends out the ray palm to paddle in the ground, this Chen Mo spent three seconds of much time, completes the last movement, but each movement, he achieved with every effort accurate! 散发着光芒的手掌在地面上划动,这一次陈默花费了三秒多的时间,才完成最后一个动作,不过每一个动作,他都尽力做到了最精准! When his palm leaves the ground, a trap of palm of the hand size, appears in the ground suddenly, in the center position of cavern channel! 而当他的手掌离开地面时,一个巴掌大小的陷阱,骤然在地面出现,就在洞穴通道的正中央位置! Basic Trap Technique! Success! 基础陷阱术!成功! System Prompt: Freedom Skill System opening! 系统提示:自由技能系统开启! System Prompt: You are first player who opens Freedom Skill System, obtains achievement Freedom Leader! 系统提示:你是第一个开启自由技能系统的玩家,获得成就“自由引领者”! System Prompt: You obtain achievement Title Freedom Leader! 系统提示:你获得成就称号自由引领者”! Freedom Skill System! 自由技能系统 Really, the Game designer is hopes that player discovered existence of this system, in the arrangement of trap, will therefore have the setting of that similar traditional Game. 果然,游戏设计者是希望玩家自己发现这个系统的存在,所以在陷阱的布置上,才会有那种类似传统游戏的设定。 But while opening Freedom Skill System, but also obtained achievement Title, this comes as a surprise to Chen Mo actually. 而在开启自由技能系统的同时,还获得了一个成就称号,这倒是出乎陈默的意料。 Freedom Leader Title must be more difficult than to obtain Light Speed Death Title without doubt does not know many times, Attributes should be more powerful than Light Speed Death is right, Attributes that if increases are many, he leaves here assurance, were many several points. 自由引领者称号无疑比光速死亡称号要难获得不知多少倍,属性应该比光速死亡强大许多才对,要是增加的属性多,他离开这里的把握,就多了好几分。 Chen Mo interested looking approached the backpack. 陈默饶有兴趣的望向了背包。 Title: Freedom Leader 称号:自由引领者 Description: in Game first player who opens Freedom Skill System can obtain, is the symbol of honor, this Title becomes effective passively, does not need to wear. 描述:游戏里第一个开启自由技能系统的玩家才能获得,是荣誉的象征,此称号被动生效,无需佩戴。 Attributes: 属性: Luck Value + 3 幸运值 All Human Race NPC Favorability + 5 所有人族npc好感度 Special Effect: When uses Freedom Skill System discharges Skill, Skill cooldown time reduces 10%. 特殊效果:使用自由技能系统施放技能时,技能冷却时间减少10%。 With difference of a little Chen Mo expectation, Freedom Leader Title, has not increased Chen Mo five foundation Attributes, but Chen Mo actually knows, he gained in a big way. 陈默预料的有点不同,自由引领者称号,并没有增加增加陈默的五项基础属性,但陈默却知道,他赚大了。 This Title produces the results passively, in other words, so long as he does not discard deletes Freedom Leader Title, Freedom Leader Title Attributes can produce the results with other Title simultaneously! 称号是被动产生效果,也就是说,只要他不丢弃删除自由引领者称号,自由引领者称号属性就能和别的称号同时产生效果! And Freedom Leader Title Attributes is actually not bad. 并且自由引领者称号属性其实一点也不差。 Luck Value is useful Chen Mo unclear at present, but NPC Favorability this thing, many Game have, increasing NPC Favorability is not a misdemeanor, but finally additional Special Effect, the function is obvious. 幸运值目前还有什么用陈默不清楚,不过npc好感度这东西,许多游戏都有,增加npc好感度绝不是坏事,而最后附加的特殊效果,作用更是明显。 His present Basic Trap Technique Skill cooldown time is 10 seconds, if using Freedom Skill System to discharge Basic Trap Technique, Skill cooldown time reduced for 9 seconds. 他现在基础陷阱术技能冷却时间是十秒,若是使用自由技能系统施放基础陷阱术,技能冷却时间就减少到了九秒。 To Skill, the effect is not possibly tangible, but Skill were later many, each Skill reduces 10% cooldown time, accumulates in together, reduced Skill cooldown time will be very considerable , compared with other players, his advantage will obviously be strong on a section. 对一个技能来说,效果可能不明显,但以后技能多了,每一个技能都减少10%冷却时间,累积在一起,减少的技能冷却时间就会很可观,和其他玩家一比,他的优势将会明显强上一截。 Chen Mo turns on the Attributes panel, in the Skill column place, really opened a Freedom Skill System column. The Chen Mo point goes in looks, inside the too special thing, is not a bit like with the Ordinary Skill column, on the Ordinary Skill column, is mainly Skill Skill Level, Skill Mastery that the mark learns wait/etc., but in free Skill, demonstration is actually Skill through using Freedom Skill System use, highest completion of Skill. 陈默打开属性面板,在技能栏处,果然开启了一个自由技能系统栏目。陈默点进去一看,里边并没有太特别的东西,和普通技能栏有点类似,不过普通技能栏上,主要是标明所学到的技能技能等级技能熟练度等,而自由技能里,显示的却是技能通过使用自由技能系统使用的次数,还有技能的最高完成度。 Chen Mo currently has Skill is only Basic Trap Technique, use naturally is 1 time, but highest completion, Chen Mo looked at the eye, the discovery 42%. 陈默目前唯一拥有技能基础陷阱术,使用次数当然是一次,而最高完成度,陈默望了眼,发现才42%。 These two numbers according to useful, Chen Mo is not clear, but knows that will not be absolutely insignificant, especially completion, this data should be very important. 这两个数据有什么用,陈默还不清楚,不过知道绝对不会无意义,尤其完成度,这数据应该很重要。 Chen Mo not this anxious, is useful, he will clarify sooner or later, at present is most important, first enhances acts Mastery, arranges the trap in the position that oneself think, was first left mountain valley to say by oneself again. 陈默也不这急,有什么用,他迟早会弄清楚,眼下最重要的,还是先提高动作熟练度,在自己所想的位置布置出陷阱,让自己先离开山谷再说。 The Basic Trap Technique movement is not complex, the Chen Mo memory, study and reaction capacity are first-class, after practicing the 20~30 time, under the Chen Mo centralized attention, only needs to spend more than one. seconds the points of time to be able short to arrange a trap, completion has been able to achieve 78% high. 基础陷阱术的动作并不算复杂,陈默的记忆力、学习和反应能力都是一流,练习了二三十次后,陈默集中注意力之下,最短只需要花费一秒多点的时间就能布置出一个陷阱,完成度最高已能达到78%之多。 But completion is useful, Chen Mo also had the clue gradually. 而完成度有什么用,陈默也渐渐有了头绪。 The trap of use system layout, can last completely for 60 seconds on the ground, but Chen Mo discovered that he uses the trap of Freedom Skill System arrangement actually not so, completes the low trap, the lasting time shortest , is less than 20 seconds, but completes the high trap, the lasting time was actually long, completion achieves 78% that particularly, the lasting time was for 55 seconds. 使用系统布置的陷阱,全部能在地上存续60秒,但陈默发现他使用自由技能系统布置的陷阱却不是如此,完成度低的陷阱,存续时间最短的只有不到二十秒,而完成度高的陷阱,存续时间却是长很多,尤其是完成度达到78%的那个,存续时间达到了55秒。 Chen Mo estimated that if degree of Skill Completion can achieve 80%, the trap that he arranges, can with the trap same time of system layout. 陈默估计,要是技能完成度能达到80%,他布置的陷阱,就能和系统布置的陷阱一样的时间了。 If surpassed 80%, the lasting time perhaps can also surpass the system layout the trap! 若是超过了80%,存续时间说不定还能超过系统布置的陷阱! In addition, Chen Mo believes that degree of Skill Completion, but also is very likely to affect the lethality of trap. 此外,陈默认为,技能完成度,还极有可能影响着陷阱的杀伤力。 He believes like this, the reason is very simple, when the trap of low completion explodes, the sound effect effect might as well the trap of high completion. 他会这样认为,原因很简单,低完成度的陷阱爆炸时,声效效果不如高完成度的陷阱。 Although differs is not too obvious, but Chen Mo can actually distinguish. 虽然相差并不是太明显,但陈默却是能分辨得出来。 As for 至于是与不是,只要试一试便知道。 This is very important, if after all completion really affected the might of trap, the disabled effect of trap bringing, must be affected without doubt, the trap of low completion, presents the probability of disabled effect, perhaps will be lower, Chen Mo in order to big probability draws the hatred of white Goblin to run the cavern, must arrange a degree of Skill Completion higher trap to be good. 这点很重要,毕竟完成度要是真的影响了陷阱的威力,陷阱自带的残疾效果,无疑也要受到影响,低完成度的陷阱,出现残疾效果的几率,恐怕会更低,陈默为了能大几率的拉着白哥布林的仇恨跑出洞穴,必须得布置出技能完成度更高的陷阱才行。 Took the life as the price, Chen Mo deliberately arranged two completion disparity very big traps, then directed two black Goblin to step on the trap outside mountain valley respectively. 以生命为代价,陈默刻意布置了两个完成度差距很大的陷阱,然后在山谷外引了两只黑哥布林分别踩上陷阱。 Finally thinks on such as Chen Mo, traps of different completion, the lethality disparity is very obvious. Two traps, traps of more than 70% completion hit black Goblin about 30 HP, but about 40% completions, but made more than ten points of damage, the disparity is obvious, if using the trap of system layout, by Chen Mo present Attributes, the damage disparity absolutely not over ten points of two traps. 结果就如陈默所想,不同完成度的陷阱,杀伤力差距很明显。两个陷阱,70%多完成度的陷阱打了黑哥布林近三十点血量,而大约40%完成度的,只是打出了十多点的伤害,差距明显,若是使用系统布置的陷阱,以陈默现在的属性,两个陷阱的伤害差距绝对不会超过十点。 Then enhances the Skill movement Mastery, became needs very much. 那么提高技能动作的熟练度,就变得很有必要了。 The Basic Trap Technique movement is not complex, Chen Mo does not worry, but is decided that multi- spend sometime practices, the promotion acts Mastery. 基础陷阱术的动作不复杂,陈默也不着急,而是决定多花点时间练习一下,提升动作熟练度 Preparation must not delay performance, so long as then he little dies several times, can repay these time. 磨刀不误砍柴工,只要接下来他少死几次,就能补回这些时间。 But when the unceasing practice Skill movement, Chen Mo suddenly flash of intuition. 而在不断的练习技能动作时,陈默忽然灵光一闪 Like this is imitating the system movement, bends the waist setting trap, really said no that on free, the true freedom, should according to do, for example...... is standing oneself think setting trap in the air that! 这样模仿着系统动作,弯腰布置陷阱,实在说不上有多自由啊,真正的自由,应该是按自己所想的来做,就譬如……站着在空气中布置陷阱 Thinks of here, Chen Mo can not help is with a crash excited! 想到这里,陈默不禁砰然心动!
To display comments and comment, click at the button