【Scenario completed, calculating rewards.】
【剧本已完成,正在结算奖励。】【Experience Gained: 500, Game coins: 0】
【获得经验值:500,游戏币:0】【Obtained Items/Equipment: Does not have】
【获得物品/装备:无】【Completes/Accepted Quests: 0 / 0】
【完成/接受任务:0/0】【Special, Hidden Missions Completed: 0, Explaining the World View: Does not have】
【特殊、隐藏任务完成:0,破解世界观:无】【Number of Terror Value Increase: 0 times, Highest Terror Value: 0%, Average Terror Value: 0%】
【惊吓值激增:0次,最高惊吓值:0%,平均惊吓值:0%】【Your Terror Rating isFearless, thispatterndoes not haveadditional reward.】
【您的恐惧评级为浑身是胆,本模式无额外奖励。】【Calculation Completed, pleasecontinue.】
【结算已完成,请继续。】Heremustexplainin more than nextpersonpatternssomehypothesesaboutsettlement.
在这里得解释一下多人模式中关于结算的一些设定。InThriller Paradise, strikesto kill the monsterpersonallymany, will not affect the finalexperienceto gain, after allexperienceswereScenarioended, settled accounts. Generally speaking, withoutgivingScenario conducts the manufacturequiteseriousresistanceorplays the counter-effect, the experience that eachsurvivorobtainsis consistent, only ifplayer'sperformancereallyconforms toso-called„pigsameteammate”, then the systemwill deduct some of his Experience Pointwhen the settlement.惊悚乐园中,亲手击杀怪物的多少,不会影响最终的经验获取,所有经验都是剧本结束后才结算。一般来说,只要没有给剧本的进行制造比较严重的阻力或者起到反效果,那每一个幸存者得到的经验都是一致的,除非那玩家的表现真的符合所谓“猪一样的队友”,那么系统才会在结算时扣掉一些他的经验值。Thisalsotolimit„Kill stealing”and„overkilling”issue. Someplayerswhenplayinggame, toguaranteesomemonsterItemownership and experienceshare, will attackwith very exaggeratingmethod, kills a dog to use the feeling of bazooka, onlyforcausesmanydamagecompared with the teammatequickly. Not onlythisis the personal behavior, isto the onewaste of teamresources.
这也是为了限制“抢怪”和“过度输出”的问题。有些玩家在打游戏时,为了确保某只怪物身上的物品归属和经验份额,会用非常夸张的手段去攻击,杀条狗就得用火箭筒的感觉,只为比队友更快地造成更多的伤害。这不仅是个人行为,更是对团队资源的一种浪费。Howeverthis/shouldsettingas ifhadanotherissue: Sinceexperiences is the same, will kill the strangepersonalsoonlyto wasteHealthandStamina, causing the enthusiasm that the playerwill fightto drop. In effect it is not so, is diligent atfighting, the player who andis skilled in the fight, will obtain the reward of Skill Points, thisthenshowed.
不过该设定似乎又产生了另一个问题:既然经验一样,多杀怪的人也只会浪费生存值和体能值而已,导致玩家战斗的积极性下降。其实不然,勤于战斗,并精于战斗的玩家,会得到技巧值的奖励,这个接下来再说明。Thriller Paradisebesideskillingdoes not have the extraexperiencestrangely, „fallstreasure”thisconceptnot to exist. For example a mummydied, onhimis absolutely impossibleto blow out a bladeand a shieldsuddenly, even a spear/gunand so ongadget, ifmustobtainwhatthingfromhim, thatis the rottenbandageor the witheredmuscle, this...... must make the playerrippersonally, after ripping, takesin the hand, the systemwill giveyouItemto show,someconcretemanybullshit, pleaserefer to【Stone】.惊悚乐园除了杀怪没有额外经验以外,连“掉宝”这个概念也不存在。例如一个木乃伊死掉,他身上绝对不可能突然爆出一把刀、一块盾,甚至一支枪之类的玩意儿,如果非要从他身上获得什么东西,那就是腐烂的绷带或干瘪的肌肉,就这……还得让玩家亲手去撕,撕下来以后拿在手上,系统会给你一个物品说明,具体有多坑爹,请参照【石头】。MustobtainEquipmentinthisgame, isten points„interesting”matter. Besidesenterssomespecificstorageregionsthroughpuzzle, inmostsituations, a lot ofnon-main linesincludingEquipmentmustItem, entirego to„looking”by the player. For example, in the display window of streetis puttingtight clothes of oneset of spiderhero, possiblyis completely useless, possiblyisset of belt/bringattributeSuperior GradeEquipment;Alsofor example, sauntersinsomesewer, can perhaps findsuch as the doubleblade, the Emeithorn, nunchakus and longstickand other series ofweapon......
在这个游戏里要得到装备,是一件十分“有趣”的事。除了通过解谜进入一些特定的储物区域外,其余大多数情况下,包括装备在内的大量非主线必须物品,全得靠玩家去“找”。比如,街边的橱窗里放着一套蜘蛛侠的紧身衣,可能完全没用,也可能是套带属性的精良级装备;又比如,在某个下水道里转悠,或许就能找到诸如双刀、峨嵋刺、双节棍和长棍等一系列武器……In brief, mustobtainEquipmentinScenario, the wisdom, luckanddiligence, the threeoccupiedsamewere good, the firsttwotypeswere not exactable, the thirdtype, nothing butwasfloweredmoretimesearches, naturally, the searchneeded the support of effective strength, generally speakingScenariowill not make the playerhave very longfree timeto moveeverywhere, furthermore, the player must haveenoughStaminato moveeverywhereis good.
总之,要在剧本中得到装备,智慧、运气、勤奋,三者占一样就行了,前两种不可强求,第三种,无非就是花更多的时间去搜索而已,当然,搜索需要战斗实力的支持,一般来说剧本不会让玩家有很长的自由时间到处活动,再者,玩家也得有足够的体能值到处活动才行。As forgains the EquipmentwaywhenScenario, inTesting Phasebasicallydid not have, but when betaExchangeopens, thatcandepend uponGame coinsandSkill Pointspurchases.
至于在剧本以外获取装备的方式,内测阶段基本还没有,但等到公测时交易所开放,那就可以依靠游戏币和技巧值去购买了。Game coinsneedless saying that just likemostgames, canbe used for„storegoods that”buys the gameto provide, orgoes to the auction roomto conduct the competitive tenderto the commodity that otherplayersexhibit, cancarry out the direct exchange.游戏币自不必说,和大多数游戏一样,可以用来买游戏提供的“商店货”,或者去拍卖行对其他玩家摆出的商品进行竞标,也可以进行直接交易。ButSkill Points, was a quiterarecurrency. Among the playersis unable to tradeSkill Points, inExchangedoes not circulate. Skill Points can only usein a place- „Scary box”. Thisis the name of systemspecialstore, no oneknows why names, possiblytheyfelt when the playerseesinsidecommoditymeeting„having a scare”.
而技巧值,就是种比较稀罕的货币了。玩家之间是无法交易技巧值的,交易所里也不流通。技巧值只能在一个地方使用-“惊吓盒子”。这是系统特殊商店的名字,没人知道为什么这么命名,可能他们觉得玩家看到里面的商品时会“吓一跳”吧。Skill Pointscanbuytwotypes of cargosinScary box, the firsttypeisGame coins, the playercan1 : 10 proportionexchangeone way. The secondtypeistheseis unable to carry overScenarioItem, for exampleFeng Bujuehas attainedinnovicetutorial【Bloodcorpsemustdie】, Obviously, thisis similar the function of swordinhistutorialtoPlot Itemvery much, tolethimdefeatedbythenrolestrength the bloodcorpse that was possible to compete withdoes not suppose. Thereforeat that timeon the swordhad not presented the restriction on use of LevelorSpecialization , moreoveris unable to carry overScenario.技巧值能在惊吓盒子里买两种货物,第一种是游戏币,玩家可以一比十的比例单向兑换。第二种则是那些无法带出剧本的物品,就比如封不觉在新手教程中拿到过的【血尸必须死】,很显然,这把剑在他教程中的作用类似于剧情物品,就是为了让他战胜以当时的角色实力不可能敌得过的血尸而设。所以那时候剑上没有出现等级或专精的使用限制,而且无法带出剧本。SimilarEquipmentandItem, skillwait/etc...... afterScenariofinishedwill not vanishfrom the database of system, although the playeris unable to go outthesethingbelts, buttheywill enter a place of similarrecycling station, thisplaceisScary box. Thesethinghereascommoditysell, and can only purchasewithSkill Points, itsattributewill have the correspondingchange, for example the Equipmentexploitation conditionswill have the adjustment, some are only applicable toSpecial Effect in someScenariobeing changed, cardmany of skillcardbecomepermanent, naturally, Learning Prerequisitewill also rise.
类似的装备、物品,技能等等……在剧本结束后并不会从系统的数据库中消失,虽然玩家无法将这些东西带出去,但它们会进入一个类似回收站的地方,这个地方就是惊吓盒子。这些东西会在这里作为商品出售,且只能用技巧值购买,其属性也会有相应的变化,比如装备的使用条件会有调整,一些只适用于某剧本中的特效会被更改,技能卡的卡型多数会变为永久,当然,学习条件也会上升。
When Scary boxmeasureshad not been opened, becausethis„recycling station” is very at present spatial, afterbetastarts, mustgreet the magnanimousplayerto enterinevitably, thereforeneedsto accumulatecertaincargoreservethese days. After thisspecialstoreopensofficially, tocontrolcargosis insufficienttooto affectto glance over, builds from, Item that in the realistictimesevendayshad not soldwill be deletedby the systemthoroughly.惊吓盒子在内测时也没有被开启,因为目前这个“回收站”还很空,在公测开始后,势必要迎接海量的玩家进入,所以需要在这段时期积累一定的货物储备。待这个特殊商店正式开启后,为了控制货物的总量不至于太多而影响浏览,自上架起,现实时间中七天仍未售出的物品将被系统彻底删除。Placing an upper limit onLevel that inmeasuresis20levels, passes the game of Scenarioaslining up, Levelcannotbewhatadvantage, Game coinscanspend moneyto buyfrom now on. Therefore, inmeasured the player'sbetaopeningbiggestadvantagewhenSkill Points that wassaveswithout doubt, firstbatch of commodities after Scary boxoperation, only thenthesecarried the Skill Pointsplayerto have the purchasing powerto obtain, this was a firstoption.
内测的封顶等级是20级,作为一个排队通剧本的游戏,等级并不能算什么优势,游戏币今后则可以用钱买。因此,内测玩家在公测开启时最大的优势无疑就是积攒下来的技巧值了,惊吓盒子运营后的第一批商品,只有这些身负技巧值的玩家才有购买力去获得,这便是一种优先选择权了。At this point, before lookingagain, issueaboutpositivefight, was quite goodto explain- foughtforSkill Points.
说到此处,再看之前关于积极战斗的问题,就比较好解释了-为了技巧值而战。puzzleis noteveryoneexcels, butfights, everyonecanparticipate. The setting of Skill Pointsis„anybehavior that enhances the gameefficiencywill all rewardSkill Points”, not onlythiscanmanifestonpuzzle, in the fightoftenhas the opportunityto attainSkill Points, for examplestriking of highincomelowlosskillsandkills, groupto killcontinually, completeswith the sceneconditionstrikesto killwait/etcspecially......解谜不是人人都擅长,但战斗,人人都可以去参与。技巧值的设定是“凡是提升游戏效率的行为皆会奖励技巧值”,这不仅可以体现在解谜上,战斗中更是经常有机会拿到技巧值,比如高收益低损失的击杀、连杀、群杀、用场景条件完成特殊击杀等等……
The exampleis very goodto lift, as beforewithFeng Bujue'snovicetutorial, ifhehas not goneto look for the keyinthatsquareroom, but the choicetramples the gate, hesamecanReceived Skill Points. The keylay in how hetramples, most peoplecanface the gate, with the soleboardfiercetread, the roles in manymoviesalsodoes. Actuallythisis the most strenuousmethod, kicksor the maneuverwith the sidekicksto tramplemustreduce efforta lot. At that timeifFeng Bujuetrampled the gatewith the quiteeffectiveway, samewill obtainSkill Points, perhapsbutwas inferiorso many that puzzlecame, but10pointsaboutalwayshad.
实例很好举,依旧拿封不觉的新手教程来说,如果他在那个正方形房间里没有去找钥匙,而选择踹门,他一样可以获得技巧值。关键就看他怎么踹,大多数人都会正面对着门,用脚底板猛蹬,许多电影里的角色也是这么干的。其实这是最费力的方法,用侧踢或者回旋踢来踹要省力得多。当时封不觉如果用比较有效率的方式踹门,一样会得到技巧值,只不过也许不如解谜来的那么多,不过十点左右总还是有的。Thisistwoplay style, twodifferentgrowthpaths. The player who likesinferring, depends uponto untieriddletopic, Explaining the World Viewwait/etcbehaviors, canobtainmassiveSkill Pointsone time;But the player who likesfighting, disciplinesunceasingly the technology of fight, similarlycangainSkill Pointsthrough the military force. Generally, actuallywalks the player of fightrouteto takemany, even ifpuzzlehas inferred the laststep, so long ascannotdecode, the Skill Pointsleast bitdoes not have. The military forceplayercanaccumulatebit by bit.
这就是两种玩法,两条不同的成长道路。喜欢推理的玩家,依靠解开谜题、破解世界观等等行为,能一次性获得大量技巧值;而喜欢战斗的玩家,不断磨练战斗的技术,同样可以通过武力来获取技巧值。在一般情况下,其实还是走战斗路线的玩家拿得更多,解谜者哪怕已经推理到最后一步,只要没能破解,技巧值半点都没有。武力型玩家则可以一点一滴的积累。Buthowto play, inthisgamemostabstainsis„brainis remnant”behavior, the establishments of varioustypes of terrifyingelementsnothing buttolet the personlosecalmly, makesto kill the action of dogwith the bazookasimilarly. InThriller Paradise, most reasonableFighting Style, canyieldmostincomes. With the bazooka, youwill only obtainpile of sediment, but if youuse the beating a doggoodlaw, canobtain a self-madefur/superficial knowledgeand a potcooks the meat.
但无论是怎么玩,这游戏里最忌讳的就是“脑残”行为,各种恐怖元素的设置无非是为了让人失去冷静,做出类似用火箭筒杀狗的举动来。在惊悚乐园里,最合理的战斗方式,才能获得最多的收益。用火箭筒,你只会得到一堆渣子,可如果你用打狗棒法,就能获得一个自制的皮毛和一锅炖肉。............
…………Feng Bujuereturns toLogin Spaceto look at the settlementdata, when opens the menuagain, discoveredoneselfrose4levelsdirectly, Staminapromoted400 / 400, but the presentexperienceis0 / 400, the promotionexperience of it seems like that this gamewas not exaggerating, at leastincreases progressively100upper limitsto increasebyeachlevelnow, was consistentwith the Staminaincrease. Howeverin the official sitehas not giveneachLevelto need many concretegamedata of experience, writesthesepeople who capture/raidnot to proposethis, after was unable to removeLevelhigh, mustpromote the experiencemore and moreexaggeratingsituation.封不觉回到登陆空间看完结算数据,再打开菜单时,发现自己直接升到了四级,体能值提升到了400/400,而现在的经验是0/400,看来这游戏的升级经验并不夸张,至少现在还是以每级递增一百上限来增加的,和体能值的增幅一致。不过官网上没有给出各个等级需要多少经验的具体游戏数据,写攻略的那些人也没有提这个,还不能排除等级高了以后所需升级经验越来越夸张的情况。„Jue Bro, Idirectlytothird-level! Moreovermissed30to experiencefourlevels!” The Wang Tanzhisoundresoundsfrom the communication frequency.
“觉哥,我直接到三级了嘿!而且差30点经验就四级了!”王叹之的声音从通讯频道里响起。„Iknow.”ActuallyFeng Bujuehas figured out the experience of Xiao Tan, compared withhim, the disparitynothing butis the 30Skill Pointsadditions in thatnovicetutorial, „, ifweplaymultiplayeragaintime, shouldrisetofivelevels. However...... thispattern is not quite truly cost-effective, tofivelevels, wenaturallymustplayTeam Survival Mode, thatis the core of thisgame. ButnowwelackEquipmentseriously, let aloneisgoodEquipment, generaldoes not have, like this after entering the team , may implicateothers......”
“我知道。”其实封不觉早就算出小叹的经验了,和他相比,差距无非就是那新手教程中的30点技巧值加成,“如果我们再玩一次多人训练,应该都会升到五级。不过……这个模式确实不太划算,到了五级,我们自然要玩团队生存模式,那才是这个游戏的核心内容。但现在我们严重缺装备,别说是好装备,一般的都没有,这样进了团队之后可能会拖累别人……”"Ah?team? Implicatesothers? Who? ” Wang Tanzhisaid.“啊?团队?拖累别人?谁啊?”王叹之愣道。„Yourboyreallyhad not looked that the gameshowed......”Feng Bujueexplained: „ The Team Survival Modepopulationistwotosixpeople of random, is notopensScenarioto enterdirectly, butentersin the lining upform. Ifourgroupfullsixpeoplearrangetogether, thatbut actuallyIt does not matter. Butwearetwopeopleform a team, so long asmeetsis nottwo peopleScenario, inthree, four, fiveandsixpeople of Scenario, wethenneedsto workwithothers.
“你小子还真是一点儿都不看游戏说明啊……”封不觉解释道:“团队生存模式的人数是二至六人随机的,并非直接开启剧本就进入,而是以排队形式进入。如果我们组满六人一起排,那倒无所谓。但我们是两个人组队,只要遇上的不是两人剧本,在三、四、五、六人剧本中,我们便需要跟别人合作了。Ifourstrengthis too weak, likely inScenariowill conduct in the process dead, evenfinallyotherssuccessLevel cleared, westill can only beforeourover the contribution that made, dividedtocorrespondingExperience Point, butcould not attain the settlementreward after Level cleared.
如果咱们实力太弱,很可能会在剧本进行过程中死掉,即使最后别人成功通关,我们也只能根据自己over以前所作出的贡献,分到相应的经验值,而拿不到通关后的结算奖励。Let aloneinthatpattern, but alsohas a dividing the bootyproblem, without the player who forming a teamto relate, foundEquipmentandskill, whonaturallyisdiscovered that turns over toanyone. Only ifthere is a thattype unable to carry overScenario, oneselfunusablething, otherwisewhoeasilynot searchingEquipmentor the skillshare.
何况在那种模式中,还存在着一个分赃的问题,相互间没有组队关系的玩家,找到的装备、技能,自然都是谁发现就归谁。除非有那种无法带出剧本,自己又不能用的东西,否则谁也不会轻易把搜索到的装备或技能分享出来的。
The mentality of persononthis...... somepeople, even ifpicks the weakgadget, attainsinExchange unable to sell, sold to the systemstillonly to gaindozensGame coins, theyare not willingto give tootherplayers in Scenariofree. Youmustselectwhatachievementexchangetothem, makingthemfeel that gainedwas good. ”
人的心态就这样……有些人即便捡到个鸡肋玩意儿,拿到交易所里根本卖不出去,卖给系统也只能赚个几十点游戏币,他们也不会愿意免费送给剧本里的其他玩家。你一定要给他们点儿什么作为交换,让他们觉得赚了才行。”Wang Tanzhihearshereto meet saying: „In brief...... in other words, ifwedo not take advantageto promotesomerolesnow the hard strengths, after fivelevels , will be very difficult, Specialization Leveldoes not have, even ifotherswantreplacingEquipmentorweakskill, when the favorgives tous, westillhave more than enough.”王叹之听到这儿接道:“总之……就是说,如果我们不趁现在提升些角色的硬实力,等五级以后就会很艰难了,专精等级都没开的话,就算人家想把替换下来的装备或者鸡肋技能当人情送给我们,我们也用不了。”Feng Bujuesaid: „Understandswell, then, wefirstbreak the team, Single Player Survival Modewalk.”封不觉道:“明白就好,那么,我们先解散队伍,单人生存模式走起。”„Said that so manywereto prepareto flingmyindividual farmingHey!”
“说这么多就是准备甩了我单干啊喂!”Feng Bujuesmiled, returnssaid: „ Multiplayer Training Mode, weshouldbecompletesuperiorly, properly speakingwill not attain500Experience Pointso many. Iponder over...... thisBOSSnot to dotouskill, thisScenariocanplayto attackto kill the Level clearedprobabilityto be minimum. Toescape fromresultLevel clearednormally, it is estimated that can also take300pointshigh and low.封不觉笑了,回道:“刚才的多人训练模式,我们应该算是超常完成,按理说不会拿到500经验值那么多。我琢磨着……这个BOSS根本不是做给我们杀的,这剧本能玩出击杀通关的几率极小。正常以逃出结局通关,估计也就能拿个300点上下吧。HoweversinceLevelhas risento wantcompared with the estimateinquickly, thatwebestreachfivelevelsthroughSingle Player Survival Modenowrespectively. After handling, the strengthshouldhave the obviouspromotion, at least can also openonetotwoSpecialization , andtakes1-2Equipmentorskillanythingagain. ”
不过既然等级已经升得比预想中要快了,那现在我们最好就各自通过一个单人生存模式来达到五级。搞定以后,实力应该就会有明显提升,至少还能开启一到两个专精,并再拿1-2装备或者技能什么的。”„Good, that first single line, can youseemygameconditionin the Buddieslist?”Wang Tanzhisaid.
“好吧,那就先单排,你在好友名单里看得到我的游戏状态吧?”王叹之道。„Un, Ok.”Feng Bujuereturnssaid: „In any case, iffirstcompleted, wait/etcopposite party. Unsurprisingly, mostonehour, wecanLevel clearedandarrive atfivelevels, thencango to Team Survival Mode in legendto try......”
“嗯,可以。”封不觉回道:“反正谁要是先完成了,就等等对方。不出意外,最多一小时,我们都能通关并到达五级,然后就可以去传说中的团队生存模式里试试了……”
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