MRGMGCS :: Volume #19

#1876: Overall computation rule


LNMTL needs user funding to survive Read More

,() ,() Must otherwise, this Powerhouse minute/share of minute turn into an powerful incomparable Undead retinue, comes to launch the destruction attack to them. 要不然的话,这个强者分分钟就会变成一个强悍无匹的亡灵仆从,来对他们实施毁灭打击。 However, this is also not Undead Recovery this skill most disgusting place. 然而,这还不是亡灵复苏这个技能最恶心的地方。 Because plays to play so many years experiences by Qi Le, Undead Recovery this skill, most disgusting, but also is the most intrepid place, lay in being able to awaken on dying in battle this point. 因为以齐乐玩游戏这么多年的经验来看,亡灵复苏这个技能,最恶心,但也是最强悍的地方,就在于能够唤醒阵亡者这一点上面。 But in the choice of dying in battle, that was can make much ado about nothing. 而在阵亡者的选择上,那可是能够大做文章的。 So long as is in addition also calculates that complete skeleton, that can become the Undead Recovery magic target. 只要是尚且还算完整的尸骸,那都是能够成为亡灵复苏魔法的目标的。 This in other words, if can get so far as several battle efficiency powerful Demon Beast skeletons fortunately, is used spare, might that Undead Recovery this skill can play, is above the imagination absolutely. 这也就是说,如果能有幸弄到几头战斗力强悍的魔兽的尸骸,用来备用的话,那亡灵复苏这个技能可以发挥出来的威力,绝对是超乎想象的。 This was also the Qi Le such pleasantly surprised biggest reason. 这也是齐乐会这么惊喜的最大原因了。 Does not know that can make several Giant Dragon skeletons to come. 就是不知道能不能弄几头巨龙的尸骸过来了。 If, then awakens several Bone Dragon to come out using Undead Recovery, seems not the impossible matter. 如果真的可以的话,那么利用亡灵复苏唤醒几头骨龙出来,似乎也不是不可能的事情。 The only issue is, when the Undead retinue has exists the long limit. 唯一的问题就是,亡灵仆从有存在时长的限制。 Also continues an appearance of fight probably. 大概也就是持续一场战斗的样子。 Therefore really has usually not been able to abuse. 所以平时还真不能乱用。 First , because the influence is not quite good. 一来,是因为影响不太好。 Secondly, is the number of Undead retinue because can awaken one time, is closely linked with the skill rank of Undead Recovery. 二来,也是因为一次性能够唤醒的亡灵仆从的数量,和亡灵复苏技能等级息息相关的。 Before the skill rank is not very high, blindly not many Undead retinues awakening. 技能等级不够高之前,盲目把不多的亡灵仆从给唤醒出来了。 If really bumped into any critical moment, that may have problems. 要是真碰到什么关键时刻了,那可就出问题了。 But in any event, this will not affect Qi Le regarding the appraisal of Undead Recovery Skill Book. 但无论如何,这都不会影响到齐乐对于亡灵复苏技能书的评价。 Can absolutely as Magician presses of magic bottom. 绝对能够作为一个魔法师压箱底之一的魔法 Also must plan compared with the Void Transformation Skill Book priority high. 比起虚化技能书的优先级还要更高一筹。 Really, appears in gold/metal jar inside Skill Book, is fiercer than tin child inside Skill Book. 果然,出现在金罐子里面的技能书,就是要比银罐子里面的技能书更加厉害一点。 Did not know strength of Skill Book evil thought that how the effect. 就是不知道恶念之力技能书,效果怎么样了。 „To come should not to disappoint me.” “想来应该也不会让我失望。” Qi Le with such idea, selected another Skill Book detailed information. 齐乐怀着这样的想法,点开了另一本技能书的详细信息。 Strength of Skill Book evil thought: After the use, but strength of skill learned evil thought that does not have Use Restrictions. 恶念之力技能书:使用之后,可学会恶念之力技能,无使用限制 The strength of evil thought: Passive Skill, after entering the fight, will help the skill owner maintain concentrates on, and negativity that the skill owner has, transforms as the temporary attribute randomly. 恶念之力:被动技能,进入战斗之后,将帮助技能拥有者保持专注,并将技能拥有者产生的负面情绪,随机转化为临时属性。 Friendship prompt: After the negativity overshoots the transformed upper limit, is unable to continue to transform, and will weaken the dedicated effect. 友情提示:当负面情绪超出转化上限之后,将无法继续转化,并且会减弱专注效果。 The strength of skill rank promotion evil thought that may promote the negativity transformation upper limit. 提升恶念之力技能等级,可提升负面情绪转化上限。 Finally this Skill Book, with beforehand three skill not too, is very rare Passive Skill. 最后这本技能书,和之前三个技能都不太一样,是很罕见的被动技能 However the strength of skill evil thought effect, is actually not bad. 但是恶念之力这个技能的效果,却是一点都不差。 Maintains concentrates on, is always during the fights, one of items most needs to pay attention. 保持专注,从来都是战斗之中,最需要注意的事项之一。 If absent-minded, undecided, that during the fight, 100% strength computations also can only display half. 若是心不在焉,三心二意,那么在战斗之中,百分之百的实力估计也只能发挥出来一半。 Even some possibility also less than half. 甚至有可能还不到一半。 Mood thing, that quite affects the battle efficiency. 要知道,情绪这个东西,那可是相当影响战斗力的。 The negativity more than one, the condition will become worse, in strength that in the fight can display, will become worse naturally. 负面情绪一多,状态就会变差,在战斗里面能够发挥出来的实力,自然而然就会变差。 Probably is angry will make one lose the reason, dreading will make one fear the hand to fear the foot to be the same. 就好像愤怒会让人失去理智,畏惧会让人畏手畏脚一样。 A each negativity, in Zhandou, is the unfavourable factor. 每一种负面情绪,于战斗而言,都是不利的因素。 However strength of Skill Book evil thought that actually solved this problem perfectly. 但是恶念之力技能书,却是完美的解决了这个问题。 Moreover not only solved, but can also during the help maintains dedicated, transforms the temporary attribute the negativity randomly, is used to strengthen the battle efficiency. 而且不仅是解决了,还能够在帮忙保持专注的同时,把负面情绪随机转化成临时属性,用来增强战斗力。 This point, although not like former that three Skill Book, from outwardly strength. 这一点,虽然并不像之前那三本技能书一样,从明面上增强实力。 But in fact, the effect that strength of skill evil thought achieves, without doubt was much stronger. 但在实际上,恶念之力这个技能所发挥出来的效果,无疑是要强得多了。 This quite therefore eliminated the hidden danger. 这就相当于是消除了隐患。 So, strength of Skill Book evil thought also worthily is in the gold/metal jar good thing, the effect truly is tyrannical. 如此看来,恶念之力技能书也不愧是金罐子里面的好东西,效果确实是强横。 Qi Le, could not bear commend one. 就连齐乐,都忍不住称赞了一句。 Four Skill Book, no is the weak, can cause the good thing that the players snatch insanely completely, this parsimonious System can take one time, but also is really is a little natural is not real.” “四本技能书,没有一本是鸡肋,全部都是能够引起玩家们疯抢的好东西,这个吝啬的系统能够一次性拿出来,还真是大方得有点不真实了。” After reading these materials, Qi Le cannot help but sighing with emotion one at heart silently. 看完了这些资料之后,齐乐不由自主地在心里默默的感慨了一句。 Sometimes, is natural and mean-spirited, but also is really separation. 有的时候,大方和小气,还真是一线之隔。 Who can want to obtain, always System that comes not to suffer a loss, unexpectedly such natural side. 谁能想得到,一向来都不肯吃亏的系统,居然还有这么大方的一面呢。 However...... 不过…… Necromancer's Tower transcription, overall computation rule......” 死灵法师之塔副本,积分计算规则……” Foundation overall: Every time through a Ordinary level, a additional overall, every time through an elite level, additional ten overalls, every time through a boss level, additional 100 overalls.” “基础积分:每通过一层普通层,加一积分,每通过一层精英层,加十积分,每通过一层boss层,加一百积分。” Every time through five Ordinary levels, next is the elite level, every time through Floor 20 Floor Ordinary, next will be replaced the elite level by the boss level.” “每通过五层普通层,下一层将会是精英层,每通过普通,下一层将会由boss层替换精英层。” Performance overall: According to the performance of Challenger, increases the foundation overall additionally, can obtain three times of foundation overalls high.” “表现积分:根据挑战者的表现,额外增加基础积分,最高可以获得三倍基础积分。” „The Necromancer's Tower transcription does not have the placing an upper limit on layer, but each enemy, a strong in before enemy.” 死灵法师之塔副本没有封顶层数,但每一层的敌人,都会强于前一层的敌人。” And, in the Necromancer's Tower transcription, forbids to use any other big maps the restoration class medicament, the volume of blood of Challenger exhausts, then regards as the challenge failure.” “并且,在死灵法师之塔副本内,禁止使用任何其他大地图的恢复类药剂,挑战者的血量耗尽,则视为挑战失败。” Challenge failure, then deducts challenge time, and returns to Necromancer's Tower first Challenger.” “挑战失败,则扣除一次挑战次数,并将挑战者送回死灵法师之塔第一层。” After looking at the overall computation rule of Necromancer's Tower transcription, Qi Le silently praising the System natural words, swallowing back. 在看完了死灵法师之塔副本的积分计算规则之后,齐乐又默默的把夸赞系统大方的话,给咽了回去。 The reason does not have him. 原因无他。 Because on this rule that gains the overall, System seems not the sincerity wants to seek the benefits to the players. 因为就这个获取积分的规则来看,系统似乎并不是真心想给玩家们谋福利。 Ordinary level overall, elite level ten overall, boss level 100 overall. 普通层一积分一层,精英层十积分一层,boss层一百积分一层。 This value, seems like. 这个数值,看起来好像是挺多的。 However, may , to be clear. 但是,诸位可要想清楚了。 May start out the Skill Book gold/metal jar, takes 100,000 overall one, even tin, still takes 10,000 overall one. 有可能开出技能书的金罐子,要十万积分一个,就算是银罐子,也要一万积分一个。 Moreover can start out the Skill Book probability, but also lowers pitifully. 而且能够开出技能书的概率,还低得可怜。 And this is also not most important. 并且这还不是最重要的。 The most important matter is, the Necromancer's Tower transcription, that limited daily challenge. 最重要的一件事情是,死灵法师之塔副本,那可是限制了每天挑战次数的。 This means, these strengths had not estimated during that powerful player, lost constantly challenged the possibility that the low layer to brush takes the overall. 这就意味着,那些实力没有预想之中那么强大的玩家,失去了不断挑战低层数以刷取积分的可能性。 This absolutely is the fatal limit. 这绝对是致命的限制。 But similarly, is forces the players to discipline with single-hearted devotion combat skill, as well as method of fight consciousness. 但同样的,也是迫使玩家们不得不专心磨练自己战斗技巧,以及战斗意识的手段。 Since limited challenge, that can only challenge a higher layer one time. 既然限制了挑战次数,那就只能一次性挑战到更高的层数了。 Otherwise, wants in a short time, saves to massive overalls, exchanges drawing jar, but daydreamed. 要不然,想要在短时间内,积攒到大量的积分,去兑换抽奖罐子,可就是白日做梦了。 Likes Divine Level System shopkeeper ten thousand Jieda asking everyone to collect:() Divine Level System shopkeeper ten thousand Jieda the refresh rate is fastest. 喜欢神级系统万界大店长请大家收藏:()神级系统万界大店长更新速度最快。
To display comments and comment, click at the button