( Thanked‚Yatsuki Tatsuha’and‚godto seeplsoing’and‚haddishradish’hittingto enjoyvery!)
(十分感谢‘夜月辰羽’、‘神沁lsoing’、‘有菜萝卜’的打赏!)‚Aincrad’74th Floor, Labyrintharea...
‘艾恩葛郎特’74层,迷宫区…In a pinnaclestepscorner, the chestnutcolor/lookformis wearing the armorwithonetogether, the skeleton of portablelong swordandshieldblamesto pesterintogether, butformunceasinginterlockingordodgesto be far away, weaponsymphonysoundsspreadfrom, reverberatein the trimspaceplace above...
在石塔阶梯内部的一个角落里,一道栗子色的身影正与一个身穿盔甲,手提长剑与盾牌的骷髅怪纠缠在一起,身影不断的交错而过或闪避远离,一声声兵器交响声从其内传出,回荡在整片空间的上方…Not far away, Wu Yanstoodthere, looksveryagilefendedskeletonstrangesword techniqueagain and again, the butterfly that was similar todancing lightlywas wavinggenerallyAsuna, nodded, in the eyesflashed throughcolor/look of the faint traceappreciation...
不远处,无言站在了那里,看着十分利落的连连闪避开骷髅怪剑技,如同一只翩翩起舞的蝴蝶一般舞动着的亚丝娜,不禁点了点头,眼中闪过一丝丝赞赏之色…‚Sword Art Online’, attribute of playerhastwo: Physical strengthandAgility...
‘sao’里,玩家的属性有两项:筋力、敏捷…Eachplayerwill obtaincertainfreeattributepointinLevel Up, canmake the playerchoosefreelyon the physical strengthorAgilityadds, obtainscertainto increase.
每一个玩家在升级的时候都会获得一定的自由属性点,可以让玩家自由的选择在筋力或者敏捷上加点,获得一定的幅增。Naturally, attributeonly thentwo, butindividualStatus/SituationAbility Value of playerwere many, for exampleanti-poisonousand so on, every large or smallAbility Valuebigpile, if notthis, initiallyjustenteredtimeWu Yan of gamenot to lookis completely muddled...
当然,属性只有两项,但玩家的个人状态能力值就多了,比如抗毒之类的,大大小小的能力值一大堆,如果不是这样,当初刚进游戏的时候无言也不会看得晕头转向了…Twobasicattributeveryimportant, the additionalroll-call of playerdecided after oneself , the road, has not washedto selectItemto use, must therefore be very prudent, is the entirephysical strengthaddslikeWu Yan, his surprisingly quickincomparablespeedmainlycome fromin the Equipmentaddition, isentireAgilityaddsas forAsuna!
两项基本属性非常的重要,玩家的加点将决定自己以后所走的路,还没有洗点道具可以使用,所以必须很慎重,像无言自己就是全筋力加点,他那奇快无比的速度主要还是来自于装备的加成,至于亚丝娜则是全敏捷加点!EntireAgilityadds a player, when the commonsuperiority to monster will be quite big, becausetheyhavesafeguardoneselfspeedsufficiently, although a relationalusualstrike to killmonster that because the physical strengthis insufficientrequires very longtime. Butsuchsituationis not applicable toAsunavery muchobviously!
全敏捷加点的玩家在对上怪物的时候一般优势会比较大,因为他们有足以保障自己的速度,虽然由于筋力不足的关系通常击杀一只怪物需要很长的时间。但这样的情况很明显不适用于亚丝娜!
The Asunathornstruckspeedalreadyto exceed the commonplayer, the fastthorn that naked eyeis unable to seestruckto make up for the shortcoming that herattack powerwas insufficient, onesecond of thornseveral20, even ifattack powerwere insufficient, joined upto be also objective, let alone the AsunaalsoEquipmentaddition, attack power was not smaller.亚丝娜的刺击速度早已超越了一般的玩家,那肉眼无法看见的快速刺击弥补了她攻击力不足的缺点,一秒钟刺个十几20下,即使攻击力再不足,联合起来也非常的客观了,更何况亚丝娜还有装备的加成,攻击力也不算小。Had the stableoutput, there arehas dealt withallconditionssufficientlyAgility. To BOSSwordsperhapsalsosomeinsufficient, but to thismonster, even ifby the Wu Yan'svisionlooked that could not pick upanyproblemto come.
有了稳定的输出,又有了足以应付一切状况的敏捷。对上boss的话或许还有些不足,但对上这种怪物,即使以无言的目光去看也挑不出什么毛病来了。Givesto repel the skeletonwithmove of sword techniquestrangely, Asunadeclinedfrom the midair, does not returnis shoutingtoWu Yan: „Word, cut!”
用一招剑技将骷髅怪给击退,亚丝娜从半空中落了下来,头也不回的对着无言喊道:“言,切换!”Then, Asunadid not pay attention toWu Yan to hearownwords. Puts forth a move of heavyattackdirectlyattackssword techniqueintensely, swordbodyflashes the pinkcolor/lookray, puncturedon the skeletonstrangeshield!
说完,亚丝娜也不理会无言有没有听到自己的话了。直接使出一招重攻击的强烈突击剑技,剑身上闪动起粉红色的光芒,刺在了骷髅怪的盾牌上!„Clang!”
“锵!”
The powerfulstrengthreverberatesin the sword the hand-off point of pointandshield, the skeletonstrangepersonal appearancetrembles, was shoved openseveralsteps, butAsuna is actually becauseusedheavyattacksword techniqueto fall intostun, could not move!
强而有力的力道在剑尖与盾牌的交接点上回荡开,骷髅怪身形一颤,不由的被推开了几步,而亚丝娜却是因为使用了重攻击的剑技而陷入了僵直,动弹不得了!At this moment. The formflashes throughtogether, shortlywill arrive atskeletonstrangebehind!
就在这时。一道身影闪过,顷刻间来到了骷髅怪的身后!„Bang!”
“嘭!”Asunaonlyfelt that ownline of sightwas givento floodby the sword techniqueeffectlighttogether, is reduced tohercannot help butto narrow the eye, whensherestoresoneselffield of visiononce again, istogether the light flash of sword technique, afterward, the skeletonthenflewstrangely, sends out a clearcracksound, changes intoeverywhere the fragment...亚丝娜只感觉自己的视线被一道剑技的效果光给充斥,闪得她不由自主的眯了眯眼睛,等到她再度恢复自己的视野时,又是一道剑技之光闪过,随后,骷髅怪便是飞了出去,发出一声清脆的裂响,化为漫天的碎片…
The Asunamouthopened‚o’gradually...亚丝娜嘴巴渐渐张成了‘o’型…
After Wu Yanlooks athas struck the killing monster(s)thing , the obtainedreward, has arrived at the Asunaside. When sees this appearanceraised the brow.无言瞄了一眼击杀怪物之后所得的奖励,走到了亚丝娜的身边。看到她这副模样时眉头一挑。„DoesMaonedamnappearance?...”
“干嘛一副见鬼的样子啊?…”hearing this, Asunarespondedfinallycame, fierceextendsownhand, held the Wu Yan'scollar, in a big wayfrightenedWu Yanoneto jump.闻言,亚丝娜总算反应了过来了,猛的伸出自己的手,抓住了无言的衣领,吓了无言一大跳。„Just, youusedtwo timesto attackagainright?...”
“刚刚,你使用了两次重攻击对吧?…”Wu Yanblinked, doubtstilted the head. „Right, has the issue?”无言眨了眨眼睛,疑惑的歪了歪脑袋。“对啊,有问题吗?”„Issue? The issuemaybe big!” The Asunaintonationenhancesslightly. The facial featuresalsobecamewicked. „Why haven't youfallen intostun?...”
“问题?问题可大了!”亚丝娜声调微微提高。面容也变得恶狠狠了起来。“为什么你没有陷入僵直呢?…”In the game, after allsword techniqueusesended, will havestuntime.
在游戏里,所有的剑技使用结束之后都是会有一个僵直的时间。sword techniqueattack power of useis higher, or the sword techniquecontinuous strikesnumber of timesare more, after the usehad ended, itsstuntimeis also longer. Was similar toAsunawas just same, after having usedmove of heavyattacksword technique, fell intostunStatus/Situation.
使用的剑技攻击力越高,或者剑技连击次数越多,使用结束后其僵直的时间也就越长。如同刚刚亚丝娜一样,使用了一招重攻击的剑技之后就陷入了僵直状态。Alsobecause ofthis, ‚Sword Art Online’incutsois important, whenyoufall into the stuntime, the cut of forming a teamcompanioncanchange the hatred of monster, thusmade the teammateslowthisperiod of stuntime.
也是因为这样,‘sao’里的切换才那么重要,因为在你陷入僵直时间时,组队同伴的切换可以换下怪物的仇恨,从而令队友缓过这段僵直时间。Naturally, the player can also throughpromotingownphysical strength, thusreduces the stuntime, but can also achieve the attackthrough the sword techniqueengagement the biggesteffect, then falls intolong-termstunStatus/Situation, but, regardless ofreducesmanystuntime, will usesword techniquelaterstunstillcompletelynot to vanish, more or lesscana little.
当然,玩家也可以通过提升自己的筋力,从而减少僵直的时间,还可以通过剑技衔接来达到攻击的最大效果,然后再陷入很长时间的僵直状态,但是,不论减少多少的僵直时间,使用剑技之后的僵直依然不会全部消失,多多少少还是会有一点。In additioneachsword techniquehas the cooling time, is the cdtime, the playerin a short timereusabletwo timessamesword techniquethenbecomesimpossible.
再加上每一项剑技都有冷却时间,也就是cd时间,玩家短时间内重复使用两次同样的剑技便成为一个不可能。Mayjust, Wu Yanactuallyusetwo timesto attackagain!
可刚刚,无言却是使用了两次重攻击!Even if the cdtimeis short, because the stuntimealso the physical strengthhighrelationsreduced, butduring the two timesheavyattackswill bedefinitelya little stuntime, thistimeenoughwill make the monstercatch, andwill exert the attack, oncewere attacked, secondsword techniquewill also be broken.
即使cd时间较短,僵直时间也因为筋力高的关系减少了,但两次重攻击之间是肯定会有一点僵直时间的,这点时间足够让怪物捕捉住,并且施加攻击,一旦被攻击了,第二项剑技也会被打断。Then, Wu Yanhowafterusing a move of heavyattack, fell intostun, actuallyavoidedbeing hitby the monster, thusput forth the secondmove of heavyattack?...
那么,无言是如何在使用一招重攻击之后,陷入了僵直,却又避免了被怪物击中,从而使出第二招重攻击的呢?…ThisisAsunawantsto ask!
这就是亚丝娜想问的!Heard the Asunawords, Wu YanalsounderstoodwhyAsunawill haverespondedlike this, immediatelyexplained: „Ihaveto fall into the stuntime!”
听到亚丝娜的话,无言也明白了亚丝娜为什么会有这样的反应了,当下解释道:“我有陷入僵直时间啊!”„Why hadn't youbeen attackedbymonster? Alsocanput forth the secondmove of heavyattack...”
“那你为什么没有被怪物攻击呢?还能够使出第二招重攻击…”„ThatisbecauseIevaded!”
“那是因为我躲过了!”„Evaded?”Asunawas discontentedimmediately. „Are youplayingme? Fell intostunStatus/Situation, but how alsoto evade the attack of monster?”
“躲过了?”亚丝娜顿时不满了起来。“你在耍我吗?陷入了僵直状态,还怎么躲过怪物的攻击啊?”„This is actually a smallskill...”Wu Yanshook the headto laugh in spite of trying not.
“这其实是一个小技巧…”无言摇头失笑了。Observed the situationsurroundingone, Wu Yanhad found a lizardpersonshape, the monster of portablelong swordandshield, turned the headto looktoAsuna. „Youlatersaw clearly...”
环视了周围一眼,无言找到了一只蜥蜴人形态,手提长刀和盾牌的怪物,转头看向了亚丝娜。“你待会看清楚了…”Then, the Wu Yanfootstepstrod, have charged intothatlizardpersonmonster!
说完,无言脚步一踏,冲向了那只蜥蜴人怪物!In the hand‚Sky Gazer’raisesgently, sword techniqueeffectlightglittering, has illuminated the surroundingstogether, has brought in the attention of monster, butithas not responded, is carrying the ray‚Sky Gazer’fellonitsbodyloudly!
手中‘望天者’轻轻一提,一道剑技的效果光闪烁而起,照亮了周围,也同时引来了怪物的注意,可是它还没反应过来,携带着光芒的‘望天者’轰然落在了它的身上了!„Clang!”
“锵!”As if intentionally ordinary, Wu Yan'sattacksone, fellon the shield of lizardpersonmonster, has shoved open a distanceit, the lizardpersonmonsterneighed, wieldedlong sword, howledis striking offtowardWu Yanbody!
似乎故意一般,无言的攻击一偏,落在了蜥蜴人怪物的盾牌上,将其推开了一段距离,蜥蜴人怪物嘶叫了一声,挥起长刀,呼啸着往无言身上砍去!Butat this time, Wu Yanactuallyfell into stunStatus/Situation, could not move!
而这个时候,无言却是陷入了僵直的状态之中,动弹不得了!Sawthis, Asunaboth handsholds up, coversonownmouth, unbelievable of face.
看到这一幕,亚丝娜双手举起,捂在了自己的嘴巴上,一脸的难以置信。Becauseshesaw, in the attack of opposite partywill soon fallwhenWu Yanbody, Wu Yan, evadedunexpectedly!
因为她看到,在对方的攻击即将落在无言身上时,无言,居然躲过了!„This... Thisimpossible...”Staring that Asunadoes not dareto believein a big wayeye. „Has the stuntimeobviously...”
“这…这不可能…”亚丝娜不敢置信的瞪大了眼睛。“明明有僵直时间…”
The wordshave not said,front, is the sword techniqueeffectlight flashgets uptogether, Wu Yanwas a move of heavyattackpoundsinmonsterbody, thenhas hiddeninstun, this, ifwere seenbyothers, perhapswill shout that playedBUG?...
话还没有说完,前方,又是一道剑技的效果光闪起,无言又是一招重攻击砸在了怪物的身上,然后又是在僵直的时候躲了开来,这一幕,如果被别人看到了,恐怕会大喊游戏出bug了吧?…Howeverthis, Asunahas actually shown the look of being suddenly enlighted.
但是这回,亚丝娜却是露出了恍然大悟的神色。Carefullyobserves the Wu Yan'swordsto discover,heafterusingsword technique, whenwill soon fall intostun, hisbody, swung a smallscope...
仔细观察无言的话就可以发现,他在使用完剑技之后,在即将陷入僵直之时,其身体,摆动了一个小小的幅度…preciselybecause ofthisscope, whenfalling intostun, along with the inertia, the Wu Yan'sbodyhas shunted the attack of monster!正是因为这个幅度,在陷入僵直时,伴随着惯性,无言的身体躲开了怪物的攻击!„......”Asunacould not speak.
“……”亚丝娜已经说不出话来了。Thisiswhat kind ofrash?...
这到底是何等的胆大妄为啊?…Beforefalling intostun, relies on the petty action of swingingbodythusto draw support from the inertiato avoid the attack of opposite party, but can also simultaneouslyslow the stuntime, thistrulysoundsto be very fierce, butmustknow,has not attacked the beforehandswingingbodyto draw support from the inertiawhen the monster, means the monsterattack, youmightnot avoiditsattackvery much, buthas hit instead!
在陷入僵直之前,凭借着摆动身体的小动作从而借助惯性来避开对方的攻击,还能够同时缓过僵直的时间,这确实听起来很厉害,可是要知道,在怪物没有攻击之前摆动身体借助惯性,意味着怪物攻击时,你很有可能不是避开了它的攻击,而是反而撞了上去!in other words, wantswiththismethod, musthavestrongpredictionAbility, ahead of timejudges the monster the direction of attack!也就是说,想要用这个方法,必须有超强的预判能力,提前判断出怪物的攻击方向!Thisat all is not the commonplayercanachieve!
这根本不是一般玩家可以做到的!
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