TP :: Volume #1 Volume 1

#9: Chapter 13


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Scenario completed, calculating rewards.】 剧本已完成,正在结算奖励。】 Experience Gained: 500, Game coins: 0】 获得经验值:500,游戏币:0】 Obtained Items / Equipment: Does not have 获得物品/装备:无】 Completes / Accepted Quests: 0 / 0 【完成/接受任务:0/0】 Special, Hidden Missions Completed: 0, Explaining the World View: Does not have 【特殊、隐藏任务完成:0,破解世界观:无】 Number of Terror Value Increase: 0 times, Highest Terror Value: 0%, Average Terror Value: 0% 惊吓值激增:0次,最高惊吓值:0%,平均惊吓值:0%】 Your Terror Rating is Fearless, this pattern does not have additional reward.】 您的恐惧评级为浑身是胆,本模式无额外奖励。】 Calculation Completed, please continue.】 结算已完成,请继续。】 Here must explain in more than next person patterns some hypotheses about settlement. 在这里得解释一下多人模式中关于结算的一些设定。 In Thriller Paradise, strikes to kill the monster personally many, will not affect the final experience to gain, after all experiences were Scenario ended, settled accounts. Generally speaking, without giving Scenario conducts the manufacture quite serious resistance or plays the counter-effect, the experience that each survivor obtains is consistent, only if player's performance really conforms to so-called pig same teammate, then the system will deduct some of his Experience Point when the settlement. 惊悚乐园中,亲手击杀怪物的多少,不会影响最终的经验获取,所有经验都是剧本结束后才结算。一般来说,只要没有给剧本的进行制造比较严重的阻力或者起到反效果,那每一个幸存者得到的经验都是一致的,除非那玩家的表现真的符合所谓“猪一样的队友”,那么系统才会在结算时扣掉一些他的经验值 This also to limit Kill stealing and overkilling issue. Some players when playing game, to guarantee some monster Item ownership and experience share, will attack with very exaggerating method, kills a dog to use the feeling of bazooka, only for causes many damage compared with the teammate quickly. Not only this is the personal behavior, is to the one waste of team resources. 这也是为了限制“抢怪”和“过度输出”的问题。有些玩家在打游戏时,为了确保某只怪物身上的物品归属和经验份额,会用非常夸张的手段去攻击,杀条狗就得用火箭筒的感觉,只为比队友更快地造成更多的伤害。这不仅是个人行为,更是对团队资源的一种浪费。 However this/should setting as if had another issue: Since experiences is the same, will kill the strange person also only to waste Health and Stamina, causing the enthusiasm that the player will fight to drop. In effect it is not so, is diligent at fighting, the player who and is skilled in the fight, will obtain the reward of Skill Points, this then showed. 不过该设定似乎又产生了另一个问题:既然经验一样,多杀怪的人也只会浪费生存值体能值而已,导致玩家战斗的积极性下降。其实不然,勤于战斗,并精于战斗的玩家,会得到技巧值的奖励,这个接下来再说明。 Thriller Paradise besides killing does not have the extra experience strangely, falls treasure this concept not to exist. For example a mummy died, on him is absolutely impossible to blow out a blade and a shield suddenly, even a spear/gun and so on gadget, if must obtain what thing from him, that is the rotten bandage or the withered muscle, this...... must make the player rip personally, after ripping, takes in the hand, the system will give you Item to show, some concrete many bullshit, please refer to Stone. 惊悚乐园除了杀怪没有额外经验以外,连“掉宝”这个概念也不存在。例如一个木乃伊死掉,他身上绝对不可能突然爆出一把刀、一块盾,甚至一支枪之类的玩意儿,如果非要从他身上获得什么东西,那就是腐烂的绷带或干瘪的肌肉,就这……还得让玩家亲手去撕,撕下来以后拿在手上,系统会给你一个物品说明,具体有多坑爹,请参照【石头】。 Must obtain Equipment in this game, is ten points interesting matter. Besides enters some specific storage regions through puzzle, in most situations, a lot of non- main lines including Equipment must Item, entire go to looking by the player. For example, in the display window of street is putting tight clothes of one set of spider hero, possibly is completely useless, possibly is set of belt/bring attribute Superior Grade Equipment ; Also for example, saunters in some sewer, can perhaps find such as the double blade, the Emei thorn, nunchakus and long stick and other series of weapon...... 在这个游戏里要得到装备,是一件十分“有趣”的事。除了通过解谜进入一些特定的储物区域外,其余大多数情况下,包括装备在内的大量非主线必须物品,全得靠玩家去“找”。比如,街边的橱窗里放着一套蜘蛛侠的紧身衣,可能完全没用,也可能是套带属性的精良级装备;又比如,在某个下水道里转悠,或许就能找到诸如双刀、峨嵋刺、双节棍和长棍等一系列武器…… In brief, must obtain Equipment in Scenario, the wisdom, luck and diligence, the three occupied same were good, the first two types were not exactable, the third type, nothing but was flowered more time searches, naturally, the search needed the support of effective strength, generally speaking Scenario will not make the player have very long free time to move everywhere, furthermore, the player must have enough Stamina to move everywhere is good. 总之,要在剧本中得到装备,智慧、运气、勤奋,三者占一样就行了,前两种不可强求,第三种,无非就是花更多的时间去搜索而已,当然,搜索需要战斗实力的支持,一般来说剧本不会让玩家有很长的自由时间到处活动,再者,玩家也得有足够的体能值到处活动才行。 As for gains the Equipment way when Scenario, in Testing Phase basically did not have, but when beta Exchange opens, that can depend upon Game coins and Skill Points purchases. 至于在剧本以外获取装备的方式,内测阶段基本还没有,但等到公测交易所开放,那就可以依靠游戏币技巧值去购买了。 Game coins needless saying that just like most games, can be used for store goods that” buys the game to provide, or goes to the auction room to conduct the competitive tender to the commodity that other players exhibit, can carry out the direct exchange. 游戏币自不必说,和大多数游戏一样,可以用来买游戏提供的“商店货”,或者去拍卖行对其他玩家摆出的商品进行竞标,也可以进行直接交易。 But Skill Points, was a quite rare currency. Among the players is unable to trade Skill Points, in Exchange does not circulate. Skill Points can only use in a place- Scary box. This is the name of system special store, no one knows why names, possibly they felt when the player sees inside commodity meeting having a scare. 技巧值,就是种比较稀罕的货币了。玩家之间是无法交易技巧值的,交易所里也不流通。技巧值只能在一个地方使用-“惊吓盒子”。这是系统特殊商店的名字,没人知道为什么这么命名,可能他们觉得玩家看到里面的商品时会“吓一跳”吧。 Skill Points can buy two types of cargos in Scary box, the first type is Game coins, the player can 1 : 10 proportion exchange one way. The second type is these is unable to carry over Scenario Item, for example Feng Bujue has attained in novice tutorial Blood corpse must die, Obviously, this is similar the function of sword in his tutorial to Plot Item very much, to let him defeated by then role strength the blood corpse that was possible to compete with does not suppose. Therefore at that time on the sword had not presented the restriction on use of Level or Specialization , moreover is unable to carry over Scenario. 技巧值能在惊吓盒子里买两种货物,第一种是游戏币,玩家可以一比十的比例单向兑换。第二种则是那些无法带出剧本物品,就比如封不觉新手教程中拿到过的【血尸必须死】,很显然,这把剑在他教程中的作用类似于剧情物品,就是为了让他战胜以当时的角色实力不可能敌得过的血尸而设。所以那时候剑上没有出现等级专精的使用限制,而且无法带出剧本 Similar Equipment and Item, skill wait/etc...... after Scenario finished will not vanish from the database of system, although the player is unable to go out these thing belts, but they will enter a place of similar recycling station, this place is Scary box. These thing here as commodity sell, and can only purchase with Skill Points, its attribute will have the corresponding change, for example the Equipment exploitation conditions will have the adjustment, some are only applicable to Special Effect in some Scenario being changed, card many of skill card become permanent, naturally, Learning Prerequisite will also rise. 类似的装备物品,技能等等……在剧本结束后并不会从系统的数据库中消失,虽然玩家无法将这些东西带出去,但它们会进入一个类似回收站的地方,这个地方就是惊吓盒子。这些东西会在这里作为商品出售,且只能用技巧值购买,其属性也会有相应的变化,比如装备的使用条件会有调整,一些只适用于某剧本中的特效会被更改,技能卡的卡型多数会变为永久,当然,学习条件也会上升。 When Scary box measures had not been opened, because this recycling station is very at present spatial, after beta starts, must greet the magnanimous player to enter inevitably, therefore needs to accumulate certain cargo reserve these days. After this special store opens officially, to control cargos is insufficient too to affect to glance over, builds from, Item that in the realistic time seven days had not sold will be deleted by the system thoroughly. 惊吓盒子在内测时也没有被开启,因为目前这个“回收站”还很空,在公测开始后,势必要迎接海量的玩家进入,所以需要在这段时期积累一定的货物储备。待这个特殊商店正式开启后,为了控制货物的总量不至于太多而影响浏览,自上架起,现实时间中七天仍未售出的物品将被系统彻底删除。 Placing an upper limit on Level that in measures is 20 levels, passes the game of Scenario as lining up, Level cannot be what advantage, Game coins can spend money to buy from now on. Therefore, in measured the player's beta opening biggest advantage when Skill Points that was saves without doubt, first batch of commodities after Scary box operation, only then these carried the Skill Points player to have the purchasing power to obtain, this was a first option. 内测的封顶等级是20级,作为一个排队通剧本的游戏,等级并不能算什么优势,游戏币今后则可以用钱买。因此,内测玩家在公测开启时最大的优势无疑就是积攒下来的技巧值了,惊吓盒子运营后的第一批商品,只有这些身负技巧值的玩家才有购买力去获得,这便是一种优先选择权了。 At this point, before looking again, issue about positive fight, was quite good to explain- fought for Skill Points. 说到此处,再看之前关于积极战斗的问题,就比较好解释了-为了技巧值而战。 puzzle is not everyone excels, but fights, everyone can participate. The setting of Skill Points is any behavior that enhances the game efficiency will all reward Skill Points, not only this can manifest on puzzle, in the fight often has the opportunity to attain Skill Points, for example striking of high income low loss kills and kills, group to kill continually, completes with the scene condition strikes to kill wait/etc specially...... 解谜不是人人都擅长,但战斗,人人都可以去参与。技巧值的设定是“凡是提升游戏效率的行为皆会奖励技巧值”,这不仅可以体现在解谜上,战斗中更是经常有机会拿到技巧值,比如高收益低损失的击杀、连杀、群杀、用场景条件完成特殊击杀等等…… The example is very good to lift, as before with Feng Bujue's novice tutorial, if he has not gone to look for the key in that square room, but the choice tramples the gate, he same can Received Skill Points. The key lay in how he tramples, most people can face the gate, with the sole board fierce tread, the roles in many movies also does. Actually this is the most strenuous method, kicks or the maneuver with the side kicks to trample must reduce effort a lot. At that time if Feng Bujue trampled the gate with the quite effective way, same will obtain Skill Points, perhaps but was inferior so many that puzzle came, but 10 points about always had. 实例很好举,依旧拿封不觉的新手教程来说,如果他在那个正方形房间里没有去找钥匙,而选择踹门,他一样可以获得技巧值。关键就看他怎么踹,大多数人都会正面对着门,用脚底板猛蹬,许多电影里的角色也是这么干的。其实这是最费力的方法,用侧踢或者回旋踢来踹要省力得多。当时封不觉如果用比较有效率的方式踹门,一样会得到技巧值,只不过也许不如解谜来的那么多,不过十点左右总还是有的。 This is two play style, two different growth paths. The player who likes inferring, depends upon to untie riddle topic, Explaining the World View wait/etc behaviors, can obtain massive Skill Points one time ; But the player who likes fighting, disciplines unceasingly the technology of fight, similarly can gain Skill Points through the military force. Generally, actually walks the player of fight route to take many, even if puzzle has inferred the last step, so long as cannot decode, the Skill Points least bit does not have. The military force player can accumulate bit by bit. 这就是两种玩法,两条不同的成长道路。喜欢推理的玩家,依靠解开谜题、破解世界观等等行为,能一次性获得大量技巧值;而喜欢战斗的玩家,不断磨练战斗的技术,同样可以通过武力来获取技巧值。在一般情况下,其实还是走战斗路线的玩家拿得更多,解谜者哪怕已经推理到最后一步,只要没能破解,技巧值半点都没有。武力型玩家则可以一点一滴的积累。 But how to play, in this game most abstains is brain is remnant behavior, the establishments of various types of terrifying elements nothing but to let the person lose calmly, makes to kill the action of dog with the bazooka similarly. In Thriller Paradise, most reasonable Fighting Style, can yield most incomes. With the bazooka, you will only obtain pile of sediment, but if you use the beating a dog good law, can obtain a self-made fur/superficial knowledge and a pot cooks the meat. 但无论是怎么玩,这游戏里最忌讳的就是“脑残”行为,各种恐怖元素的设置无非是为了让人失去冷静,做出类似用火箭筒杀狗的举动来。在惊悚乐园里,最合理的战斗方式,才能获得最多的收益。用火箭筒,你只会得到一堆渣子,可如果你用打狗棒法,就能获得一个自制的皮毛和一锅炖肉。 ............ ………… Feng Bujue returns to Login Space to look at the settlement data, when opens the menu again, discovered oneself rose 4 levels directly, Stamina promoted 400 / 400, but the present experience is 0 / 400, the promotion experience of it seems like that this game was not exaggerating, at least increases progressively 100 upper limits to increase by each level now, was consistent with the Stamina increase. However in the official site has not given each Level to need many concrete game data of experience, writes these people who capture/raid not to propose this, after was unable to remove Level high, must promote the experience more and more exaggerating situation. 封不觉回到登陆空间看完结算数据,再打开菜单时,发现自己直接升到了四级,体能值提升到了400/400,而现在的经验是0/400,看来这游戏的升级经验并不夸张,至少现在还是以每级递增一百上限来增加的,和体能值的增幅一致。不过官网上没有给出各个等级需要多少经验的具体游戏数据,写攻略的那些人也没有提这个,还不能排除等级高了以后所需升级经验越来越夸张的情况。 Jue Bro, I directly to third-level! Moreover missed 30 to experience four levels!” The Wang Tanzhi sound resounds from the communication frequency. 觉哥,我直接到三级了嘿!而且差30点经验就四级了!”王叹之的声音从通讯频道里响起。 I know.” Actually Feng Bujue has figured out the experience of Xiao Tan, compared with him, the disparity nothing but is the 30 Skill Points additions in that novice tutorial, „, if we play multiplayer again time, should rise to five levels. However...... this pattern is not quite truly cost-effective, to five levels, we naturally must play Team Survival Mode, that is the core of this game. But now we lack Equipment seriously, let alone is good Equipment, general does not have, like this after entering the team , may implicate others......” “我知道。”其实封不觉早就算出小叹的经验了,和他相比,差距无非就是那新手教程中的30点技巧值加成,“如果我们再玩一次多人训练,应该都会升到五级。不过……这个模式确实不太划算,到了五级,我们自然要玩团队生存模式,那才是这个游戏的核心内容。但现在我们严重缺装备,别说是好装备,一般的都没有,这样进了团队之后可能会拖累别人……” "Ah? team? Implicates others? Who? ” Wang Tanzhi said. “啊?团队?拖累别人?谁啊?”王叹之愣道。 Your boy really had not looked that the game showed......” Feng Bujue explained: „ The Team Survival Mode population is two to six people of random, is not opens Scenario to enter directly, but enters in the lining up form. If our group full six people arrange together, that but actually It does not matter. But we are two people form a team, so long as meets is not two people Scenario, in three, four, five and six people of Scenario, we then needs to work with others. “你小子还真是一点儿都不看游戏说明啊……”封不觉解释道:“团队生存模式的人数是二至六人随机的,并非直接开启剧本就进入,而是以排队形式进入。如果我们组满六人一起排,那倒无所谓。但我们是两个人组队,只要遇上的不是两人剧本,在三、四、五、六人剧本中,我们便需要跟别人合作了。 If our strength is too weak, likely in Scenario will conduct in the process dead, even finally others success Level cleared, we still can only before our over the contribution that made, divided to corresponding Experience Point, but could not attain the settlement reward after Level cleared. 如果咱们实力太弱,很可能会在剧本进行过程中死掉,即使最后别人成功通关,我们也只能根据自己over以前所作出的贡献,分到相应的经验值,而拿不到通关后的结算奖励。 Let alone in that pattern, but also has a dividing the booty problem, without the player who forming a team to relate, found Equipment and skill, who naturally is discovered that turns over to anyone. Only if there is a that type unable to carry over Scenario, oneself unusable thing, otherwise who easily not searching Equipment or the skill share. 何况在那种模式中,还存在着一个分赃的问题,相互间没有组队关系的玩家,找到的装备、技能,自然都是谁发现就归谁。除非有那种无法带出剧本,自己又不能用的东西,否则谁也不会轻易把搜索到的装备或技能分享出来的。 The mentality of person on this...... some people, even if picks the weak gadget, attains in Exchange unable to sell, sold to the system still only to gain dozens Game coins, they are not willing to give to other players in Scenario free. You must select what achievement exchange to them, making them feel that gained was good. ” 人的心态就这样……有些人即便捡到个鸡肋玩意儿,拿到交易所里根本卖不出去,卖给系统也只能赚个几十点游戏币,他们也不会愿意免费送给剧本里的其他玩家。你一定要给他们点儿什么作为交换,让他们觉得赚了才行。” Wang Tanzhi hears here to meet saying: In brief...... in other words, if we do not take advantage to promote some roles now the hard strengths, after five levels , will be very difficult, Specialization Level does not have, even if others want replacing Equipment or weak skill, when the favor gives to us, we still have more than enough.” 王叹之听到这儿接道:“总之……就是说,如果我们不趁现在提升些角色的硬实力,等五级以后就会很艰难了,专精等级都没开的话,就算人家想把替换下来的装备或者鸡肋技能当人情送给我们,我们也用不了。” Feng Bujue said: Understands well, then, we first break the team, Single Player Survival Mode walk.” 封不觉道:“明白就好,那么,我们先解散队伍,单人生存模式走起。” Said that so many were to prepare to fling my individual farming Hey! “说这么多就是准备甩了我单干啊喂! Feng Bujue smiled, returns said: „ Multiplayer Training Mode, we should be complete superiorly, properly speaking will not attain 500 Experience Point so many. I ponder over...... this BOSS not to do to us kill, this Scenario can play to attack to kill the Level cleared probability to be minimum. To escape from result Level cleared normally, it is estimated that can also take 300 points high and low. 封不觉笑了,回道:“刚才的多人训练模式,我们应该算是超常完成,按理说不会拿到500经验值那么多。我琢磨着……这个BOSS根本不是做给我们杀的,这剧本能玩出击杀通关的几率极小。正常以逃出结局通关,估计也就能拿个300点上下吧。 However since Level has risen to want compared with the estimate in quickly, that we best reach five levels through Single Player Survival Mode now respectively. After handling, the strength should have the obvious promotion, at least can also open one to two Specialization , and takes 1-2 Equipment or skill anything again. ” 不过既然等级已经升得比预想中要快了,那现在我们最好就各自通过一个单人生存模式来达到五级。搞定以后,实力应该就会有明显提升,至少还能开启一到两个专精,并再拿1-2装备或者技能什么的。” Good, that first single line, can you see my game condition in the Buddies list?” Wang Tanzhi said. “好吧,那就先单排,你在好友名单里看得到我的游戏状态吧?”王叹之道。 Un, Ok.” Feng Bujue returns said: In any case, if first completed, wait/etc opposite party. Unsurprisingly, most one hour, we can Level cleared and arrive at five levels, then can go to Team Survival Mode in legend to try......” “嗯,可以。”封不觉回道:“反正谁要是先完成了,就等等对方。不出意外,最多一小时,我们都能通关并到达五级,然后就可以去传说中的团队生存模式里试试了……”
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