Presentlymold train: Princerevenge
当前模组:王子复仇记Storystage: Varetzworld/new continent/approximatelyHeymeast coast
故事舞台:瓦雷斯世界/新大陆/约顿海姆东海岸Starting time: The Saintlightunderwent in 1453 the early summer
起始时间:圣光历1453年夏初Storybackground:
故事背景:Ambitiousfrostgiantfeudal lord„seracmaster”GhaleMil, leadsarmy corps of the giant and beastpersonsurmountapproximatelyHeymbig glacier, invades the easternplain, conquered the AthaClanindigenous people on thislands„the OlafTribe”, Athaclansman who the forceis capturedconstructs the fort, asdispatching troopsto conquerotherhumaninfluences the bridgehead.
野心勃勃的霜巨人领主“冰塔术士”格尔密尔,率领一支由巨人和兽人组成的兵团翻越约顿海姆大冰川,入侵东部平原,征服了这片土地上的阿萨族原住民“奥拉夫部落”,强迫被俘的阿萨族人修建要塞,作为发兵征服其它人类势力的桥头堡。GhaleMilkilled the mostaristocrats of OlafTribe, leaves behindtribeprinceSaqqa Olafonly, detains, instands erectintalltower in coastalcliffcorner/horn.
格尔密尔杀害了奥拉夫部落的大部分贵族,唯独留下部落王子巴萨卡・奥拉夫,关押在一座矗立在海岸崖角上的高塔中。
The seracmasterdoes not killPrinceBassareagerly, wantsto press for an answer the whereabouts of divine tool a Olafroyal familypasses from generation to generationfromhismouth.
冰塔术士不急于杀死巴萨卡王子,是想从他口中逼问出一件奥拉夫王族世代相传的神器的下落。Thisdivine toolnamed„Saint the axe of Olaf”, the legendis more than 300years ago approximatelyHeymUncivilized nationalitiestribehegemonSaint the Olafkinghas usedweapon.
这件神器名为“圣・奥拉夫之斧”,传说是300多年前约顿海姆蛮族部落盟主圣・奥拉夫大王使用过的武器。Inwar that thisuncivilized nationalitiesherofinallyin a resistancefrostgiantinvadesheroic death, killed the enemy the innumerabledivine toolbattle axesalsoto obey the custom of Athaclansman, buried the bedroomtomb of kingas the funeral object.
这位蛮族英雄最终在一场抵御霜巨人入侵的战争中壮烈牺牲,生前杀敌无数的神器战斧也遵照阿萨族人的习俗,作为陪葬品埋入大王的寝陵。ApproximatelyHeym'sAthaclansmenbelievesuch a prediction: When the frostgiantcrosses the glacier, starts the flames of waragain, Saint the successor of Olafkingwill also arise at the historic moment, lifts up high the Saintaxe, leadsvariousAthaClantribesto unite, invader of commonfightfromWest.
约顿海姆的阿萨族人都相信这样一则预言:当霜巨人越过冰川,再次掀起战火,圣・奥拉夫大王的继承人也将应运而生,高举圣斧,领导阿萨族各部落团结一心,共同抗击来自西方的侵略者。
The seracmastersnorts contemptuouslytothisprediction, buthealsoknows that the SaintOlafbattle axeindeedis a difficult adversary of frostgiantclan, cannot do withoutguarding.
冰塔术士对这则预言嗤之以鼻,但是他也知道圣奥拉夫战斧的确是霜巨人一族的克星,不可不防。In order tocease the hidden danger, GhaleMiltriesto eavesdrop on that from the Bazabayonet socketSaint the mausoleum of Olafkingis located where, snatchesinthatso-called„Savior”frontattains the Saintaxe, triesto destroythisdivine tool, forevernever recurringtrouble.
为了杜绝隐患,格尔密尔试图从巴萨卡口中探听圣・奥拉夫大王的陵墓位于何处,抢在那个所谓的“救世主”前头拿到圣斧,设法摧毁这件神器,永绝后患。Saqqawhenwas imprisoned, receives the magic artshypnosis of seracmaster, althoughhehas resisted the enemy with all streng, actuallysaidfew words.
巴萨卡在被监禁的时候,受到冰塔术士的法术催眠,尽管他已经竭力抵抗,却还是吐露了只言片语。Thesecluesare unable to letevilmastersatisfaction, threatenedis not clear the matterconfessionaboutSaintaxebefore dawn, hunghim!
这些线索无法让邪恶的术士满意,威胁说天亮之前不把关于圣斧的事情交代清楚,就吊死他!Weathernearbefore dawn, uncivilized nationalitiesprinceSaqqa Olaf who falls into the prisonthinks that oneselflifeis not much left, the wish of revengewill soon change to the bubble, under has no way outonlyhasto implore the godsto save, directs itselfto escape from the cage, snatchesretrieves the divine toolbeforeGhaleMil, the liberationis forcedfor the clansman of slave.
天色已近拂晓,身陷牢狱的蛮族王子巴萨卡・奥拉夫想到自己的生命所剩无几,复仇的心愿即将化作泡影,走投无路之下唯有祈求神明拯救,指点自己逃脱牢笼,抢在格尔密尔之前寻回神器,解放被迫为奴的族人。
......
……
The introduction of storybackgroundstops, the astrolabesends in the system prompt: Newteachingcalls upon the gods the pattern.
故事背景的介绍到此为止,星盘发来系统提示:新手教学・降神模式。So-called„calling upon the gods”, soarsasplayeroperatesSaqqa Olafthisroleadventure and fight.
所谓的“降神”,就是高飞以玩家的身份操纵巴萨卡・奥拉夫这个角色冒险和战斗。Saqqacould not certainly realizeoneselfare only a role in game, but alsothinks that the godsresponded tohispray, the holy spiritarrivedonhim, directinghimto flee from the jail.
巴萨卡当然意识不到自己只是游戏中的一个角色,还以为神明回应了他的祈祷,圣灵降临在他身上,指引他逃离监牢。
The astrolabetosoarto providetwooperator schemata.
星盘为高飞提供了两种操作模式。First, soarsas the gamein„godonly”, canuse„Godangle of view”controlsown„voter”, isbarbarianfriendSaqqa, by„roundsystem” the wayfights, specifically speakingis a bit likefights the chessRPGgame.
首先,高飞作为游戏中的“神祇”,可以采用“上帝视角”控制自己的“选民”,也就是蛮子老兄巴萨卡,以“回合制”的方式进行战斗,具体来说有点像战棋类RPG游戏。In addition, soars can also baseinSaqqa, likecontrollingownbody, by the first personangle of viewexperiencegameplot, what the fightturnsis more realis the tense, ifSaqqais injuredin the fight, will soaralsoto experience the similarpain, will be just likeplans the realbodyfeelinggameperfectly.
此外,高飞还可以凭依在巴萨卡身上,如同支配自己的身体,以第一人称视角体验游戏剧情,战斗变成更真实的即时制,如果巴萨卡在战斗中受伤,高飞也会体验到同样的痛苦,好比完美拟真的体感游戏。
The experience of first persongameangle of viewis more real, but the operationdifficultyis also bigger, soaringis a novice, thought that the safepointis quite good, thereforechose the Godangle of view.
第一人称游戏视角的体验更真实,但是操作难度也更大,高飞还是个新手,觉得稳妥一点比较好,于是就选择了上帝视角。
The astrolabehas not provided the mouseor the handle, soars, so long as the thoughtmoves, thencontrols remotelySaqqato defer toownintentionaction.
星盘没有配备鼠标或者手柄,高飞只要念头一动,即可遥控巴萨卡按照自己的心意行动。Soaredfirsttried a basicmotionoperation, thenaccording to the system promptassigned outSaqqa'sconditioncolumn, variousattributes that examinedthisbarbarianfriend.
高飞先尝试了一下基本的移动操作,然后按照系统提示调出巴萨卡的状态栏,查看这位蛮子老兄的各项属性。
......
……Saqqa Olaf( crazysoldier1level)
・巴萨卡・奥拉夫(狂战士一级)Chaoticneutrality, kind of personlifeform
混乱中立,类人生物Skilled( revises + 2): Guardsto have( lightarmor/Zhongjia/shield) ;Weapon( simple/military) ;Tool( navigation) ;Exemption( tenacious) ;Skill( movement, tames, threatens)
熟练项(修正):防具(轻甲/中甲/盾牌);武器(简易/军用);工具(航海);豁免(强韧);技能(运动,驯兽,威吓)Condition: Is wounded( HPto cut in half), 1level of strengthuses up( attributeexaminationdisadvantage)
状态:负伤(HP减半),一级力竭(属性检定劣势)Life: 8 / 16
生命:8/16Speed: 30chi (0.33 m)( walk)
速度:30尺(步行)Defense: 12( agile + 2 dodge)
防御:12(敏捷闪避)Close combat: Boxing + 6( causes1 d 4 + 4to strikeinjuryobtusely)
近战:拳击(造成1d4+4钝击伤害)Attribute: Strength18 ( + 4 ), agile15 ( + 2 ), physique18 ( + 4 ), intelligence8 (-1 ), sensation14 ( + 2 ), charm15 ( + 2 )
属性:力量18(+4),敏捷15(+2),体质18(+4),智力8(-1),感知14(+2),魅力15(+2)Exemption: Tenacious + 6
豁免:强韧Skill: Movement + 6, tames + 4, threatens + 4
技能:运动,驯兽,威吓Sense: Detects12passively
感官:被动察觉12Special capability: Inregards the mystique( to examine the condition), fightstyle( when holds for useboth handsweapon, attackexaminesdoublediceto takesuperiorly)
特殊能力:内视秘法(查看自身状态),战斗风格(持用双手武器时,攻击检定双骰取优)Specialattack: Wild( 7times/day- throws in the movementto start, strengthandphysiqueattribute + 4 ;Defense -2, the willexempts from the doublediceto takesuperiorly , to continue for 9minutes;Will enhance1level of strengthto use upfrom now onwild)
特殊攻击:狂暴(七次/天-附赠动作发动,力量与体质属性;防御-二,意志豁免双骰取优,持续九分钟;狂暴过后提升一级力竭)
......
……Ingame a role„skilled”, whichweaponsrefers tohimbeing good, againsthaving, tool and exemptiontype and skillexamination.
游戏中一个角色的“熟练项”,就是指他擅长哪些武器、防具、工具、豁免类型和技能检定。Regardingproject that proficientlygrasps, 1level of rolecanobtain + 2 revisions.
对于熟练掌握的项目,一级角色可以获得修正。With the promotion of rank, the skilledcorrected valuealsomeets the gradualpromotion.
随着等级的提升,熟练修正值也会阶段性提升。
The letter in conditioncolumn„D”, whatrepresentedisdice( dice ) of varioustypes of surfacenumbers, is usedto manifest the randomness of game.
状态栏中的字母“d”,代表的是各种面数的骰子(dice),用来体现游戏的随机性。For example„1 d 4”, refers tothrowingfour sidesdice a time, points that projectsrandomlysituated in1 ~ 4.
比如“1d4”,指的是投一次正四面骰,随机投出的点数介于1~4之间。Ifsomeexaminationhas„advantage”, refers tothrowingtwo20dices, takes the bigthatpoints;Otherwise, „disadvantage”refers to the doubledicetakinglowly.
如果某项检定有“优势”,是指投两个二十面骰,取较大的那个点数;反之,“劣势”则是指双骰取低。
A critical data, is„attributerevision”.
还有一个关键数据,就是“属性修正”。Inthisfantasyworld, the sixbigattributeaverage values of average personare10points. Some attribute of rolesubtracts10points, divides2again, takesdownwardentire, isthis/shouldattributecorrected value.
在这个奇幻世界里,普通人的六大属性均值都为十点。角色的某项属性减去十点,再除以二,向下取整,就是该项属性的修正值。InSaqqa'sconditioncolumn, behind the attributevalue the digit in parenthesis, is the attribute of correspondencerevises.
在巴萨卡的状态栏中,属性值后面括号中的数字,就是对应的属性修正。
The computationmagicandphysicalattackhit probability, skillandexemptionexamination, lifevalueandspecial capability the usenumber of timeswait/etcsituations, needto use„attributeto revise”thiskind of data.
计算魔法和物理攻击命中率、技能和豁免检定、生命值和特殊能力的使用次数等等场合,都需要用到“属性修正”这类数据。For examplecomputationattackhit probability, is„attackexamination”, firstthrows20dices, thenadds on the strengthto revise, the skilledadditionalvaluesandotheradditionalvalues.
比如计算攻击命中率,也就是“攻击检定”,先投一个二十面骰,然后再加上力量修正、熟练项加值和其它加值。Saqqa'sstrengthattributeis18points, the strengthrevisionis + 4.
巴萨卡的力量属性是18点,力量修正即为。
The convictsdo not have the weapon, was goodhad undergone the assaultingtrainingbecause ofSaqqasince childhood, the unarmedfight can also obtain the skilledrevision( + 2).
囚徒没有武器,好在巴萨卡自幼接受过搏击训练,赤手空拳搏斗也能获得熟练修正()。Bothequal + 6, is countedagainthrows the randompoints that 20dicesobtain, the totalis not lower than the defenserank of enemy side, thenhitopposite party.
两者合计,再算上投二十面骰得到的随机点数,总数不低于敌方的防御等级,即可命中对方。
To display comments and comment, click at the button
Comments for Chapter #3: In tower prince
Loading
No comments at the moment!
Login to post comment
Settings
Chat
Page refresh is required for change to chat to occur