Wheninvestment of yourwholeheartedlyneeds the work of concentration, youwill discoverpassing of timeevenquickis unobservable, this pointis equally effectiveregarding the lifecourseextremelylonglegendpowerhouse.
当你全身心的投入一件非常需要专注力的工作时,你就会发现时间的流逝甚至快的让人难以察觉,这一点对于生命历程极度漫长的传奇强者而言同样有效。For example the presentpunkso, was promoted the legendfor a long time, hehas put behind the timejudgement rule of generallifeform, to him, the progressstage of experimentwas the bestclock and watch that the balancetimepassed.
比如现在的朋克就是如此,晋级传奇这么长时间了,他早就已经忘却了一般生物的时间判断标准,对他来说,实验的进展阶段才是权衡光阴流逝的最好钟表。However......, no matterimmersesinmagicresearchwhethercares aboutpassing of time, will be the advance of timenot to stop, rose the sunsetalong withdaytime and time again, enough more than 1700yearsindodging the common customtroubledmagictowerpassedunknowingly............
不过……不管沉浸在魔法研究中的施法者是否在意时间的流逝,属于时光的前进都不会有所停止,伴随着一次又一次的日升日落,足足一千七百多年时间已经在规避了世俗纷扰的魔法塔之中不知不觉的流逝了…………Inthiswas close to2000in the timehavingmanythings, there is a good deed, there is a misdemeanor.
在这接近两千年的时光中发生不少事情,既有好事,也有坏事。Naturally, thesecanmakepunklegendsurelynot have the minor matteron the matterinheart.
当然,这些能够让朋克这位传奇施法者记在心上的事情肯定没有小事。Comparesinalsoinunluckyyoung girlgods who inowngodcountryenduresto suffer„smile”, the progress of punk appeared smoother, in the process of manufacturemagicequipment, hisrankhas been promoted27levels, when being promotedspeed has no waywithhe was just promoted the legend„ten thousand li in a day”nowcompared with, however the remarkableprogress can still be immersed the legendarymasterinresearchbyevery dayfeelsintuitively.
相比于还在自己的神国中忍受折磨的倒霉少女神明“微笑”,朋克的前进道路就显得顺畅多了,在制作魔法装备的过程中,他的施法等级已经晋级到了二十七级,虽然现在施法者的晋级速度没法和他刚晋级传奇时的“一日千里”相比,但是明显的进步依然可以被每天都沉浸在研究中的传奇法师直观的感受出来。
The practiceisto grasp the bestway of knowledge, ashaving the mysteriousmasterVydraXialiprofit„anti-Rielinherits”, punkdeepunderstands that- „practicestheseto have the magic arts of rationale, to blendpenetrationrichknowledge”is the most effectivelearning approach, finding a placestaysto conduct the sensibilityto be possiblenot to compareto testto study the promotionto be rapidpersonally.
正所谓实践是掌握知识的最好方式,作为拥有大奥师韦德拉夏利益的“耐瑟瑞尔传承者”,朋克深深的明白-“实践那些具备理论基础的法术、融汇贯通丰富的知识”才是最有效的学习方式,找个地方呆坐着进行感悟可远比不上亲手实验研究提升迅速。Becausehas pursued„practicestrue knowledge” the correctidea, thereforepunkso farbeing promoted of not onlywill not presentobscure and bottleneck, insteadalsoappearstennaturally, successful.
正是因为一直奉行“实践出真知”的正确理念,所以朋克目前为止的晋级不但不会出现晦涩和瓶颈,反而还显得十份自然而然、水到渠成。Naturally, is also clear, the foundation of his ownSJknowledge came from thesemoreuseslessmagicmaterials, ifsomedaycanbe usedto conduct the resources of practical researchto use up, thatwantsto maintain the sorapidprogressivespeed is not impossibleagain.
当然,施法者也同样明白,他自己“实践”知识的根基来自于那些越用越少的魔法材料,如果某一天可以用来进行实践研究的资源用光了,那再想维持如此迅速的进步速度就不可能了。„............”
“…………”Besidesownbeing promoted, the goodnews that the punkreceivesalsoincessantlyso.
除了自己的晋级以外,朋克获得的好消息还不止如此。After the riskfrommagicvestigefinishedprobably1500, key potential leader of- „avenger”Ghanaraises the cardalsoto completeto be promotedfinally.
在距离魔法遗迹的冒险结束大概一千五百年之后,施法者的重点培养对象-“复仇者”伽纳提卡也终于完成晋级。In some sense, Ghanaraisesbeing promoted of cardcompared withpunkownbeing promotedpleasantly surprised, difficultyeveryone who after allGrandmaster Leveloccupationis promoted the legendis obvious to all, in the past when the punkraisedinGhanaon the cardinvestedhasmanygamblingnatures.
从某种意义上来说,伽纳提卡的晋级比朋克自己的晋级更加让人惊喜,毕竟大师级职业者晋级传奇的难度所有人都有目共睹,当年朋克在伽纳提卡身上进行投资时可是有着不少赌博性质的。Perhaps when fewindividualscanlike the punkoncewas promoted the legendmake the success ratiopromotein the entiremulti-dimensionaluniversetoplacing an upper limit on90%, even if some lucky fellowsobtained the meancultivation of fewlegendarypowerhouse, being promotedsuccess ratios of mostoccupationcanachieve about 10% to thank heaven and earth.
要知道,在整个多元宇宙中恐怕都没有几个人能够像朋克曾经晋级传奇时那样让成功率提升到封顶的百分之九十,即使有极少数幸运儿得到了极少数传奇强者的有意栽培,大多数职业者的晋级成功率能够达到百分之十左右就要谢天谢地了。Even ifpunkin the past„natural”put out„redemptiondivine natureneutralizationmedicament”, Ghanaraises the card being promotedsuccess rationot to haveover30%, if such lowprobabilitywere defeatedwere not strange, commoncheatinggamblingalmost was also this pitifulprobability.
所以即使朋克当年“大方”的拿出了“救赎者神性中和药剂”,伽纳提卡的晋级成功率也一直没有超过百分之三十,这么低的几率如果失败了可一点也不奇怪,一般的坑人赌博差不多也就是这样的可怜概率了。Butnow, Ghanaraises the cardwas promotedsuccessfullynaturallyrepresentsgambling of punkto win.
而现在,伽纳提卡的晋级成功自然代表着朋克的赌博胜利了。In the legendarymasterhand the preciousdivine naturehas not takenwhite/in vain, when eye of contractexchangetrial„offering sacrifices” the legendlevelmaterialhas not wasted- because ofsuccess of thisinvestment, notinfaruniverseshowingprestige„destructionwhispered”has the ownfirstloyalsubordinate.
传奇法师手中珍贵的的神性没有白拿,兑换审判之眼契约时“献祭”的传奇级材料也没有浪费-因为此次投资的成功,还没有在多远宇宙彰显威名的“毁灭低语”已经拥有了自己的第一个忠诚下属。Although the punkhas not knowntemporarilyinyears later, likesrecording the small book„destinyriver”in view ofwhat kind ofownbehaviorwill arrive„disturbancemechanism”.
虽然朋克暂时还不知道在若干年后,喜欢记小本本的“命运长河”会针对自己的行为降临怎样的“干扰机制”。„............”
“…………”Ownis promoted27levels and Ghanaraises the card being promotedlegend to be twogood deedswithout doubt, but, the punkat presenteventually was also onlyone„newpromotelegend”, hemayhave no fierceleadhalo, asalchemylevelinsufficientlyexcel, the matter that hecanexperienceis impossible is the good deed.
自己的晋级二十七级和伽纳提卡的晋级传奇无疑算得上是两件好事,不过,朋克目前终究还只是一个“新晋传奇”而已,他可没有什么厉害的主角光环,作为一个炼金术水平还不够高强的施法者,他能够经历的事情也不可能全都是好事。
In a thousandyears of experimental processes, making not happyfailureexistwithout doubt.
在上千年的实验过程中,让施法者不愉快的失败无疑是存在的。For example...... underwentenough more than 1700years of wholly-absorbedresearch, the punkwantedto manufacture the bits and pieces of glove...... to refinefinallythoroughlywaste............
比如……经过了足足一千七百多年的专心研究,朋克终于把原本想要制作成手套的边角料……彻底炼废了…………In order toguaranteeoneselfnotbecausedoes not have the experienceor the misoperationturns into the waste the entirelegendlevelskinmaterial, the punkmagicequipmentproducuction process of the beginningstartsfrom the experiment of bits and pieces.
为了保证自己不会因为没有经验或者错误操作把整块传奇级皮料变成废物,朋克一开始的魔法装备制作过程是从边角料的实验开始的。As the matter standshecanbe familiar withthesesoonto use the gold metallurgymagic artsononeselflawrobe, on the other handcanexperience the manufacturedifficulty of legendaryequipmentpersonally.
这样一来他即可以熟悉那些即将用在自己法袍上的炼金法术,另一方面可以亲自体验一下传奇装备的制作难度。Butnowgazes is laying asideon the experiment tablethatmudsamestrangematerials, the punkfeltheartfeltlyownthendiscretedecision was too correct!
而现在注视着放置在实验桌上那一摊烂泥一样的诡异物质,朋克由衷的觉得自己当时的谨慎决定真的太正确了!Practices the true knowledge, afterfullpractice, the punkdrew an incomparablycorrectconclusion- the manufacture of legendlevelmagicequipmentis very difficult, moreoveris notgeneraldifficult, isastonishingdifficult!
正所谓实践出真知,经过充分的实践后,朋克得出了一个无比正确的结论-传奇级魔法装备的制作很难,而且还不是一般的难,是惊人的难!
Who even ifhas not aimed too highslightlywantsto give the skinmaterialto attachsomelegendlevelattributes, to increasetwosolidificationmagic arts, variousissues that hefaceshave made the personmindtie tight.
即使丝毫没有好高骛远的施法者只是想要给皮料附加一些传奇级属性、添加两个固化法术,他所面临的各种问题就已经让人心神紧绷了。
The control of legendlevelgold metallurgymagic artssimplicity that suchis far from the punkimagining, thesehas the magicmaterial that tampers with the principlestrength can always witharrivingpresents the resistanceinoneselfmagic arts, onithas not undergonemagicprocessingfrailly the energygranulealsobumpsbreaks to pieces.
传奇级炼金法术的操控远没有朋克想象的那样简单,那些本身就拥有篡改法则力量的魔法材料总是会和降临在自己身上的法术出现对抗,偏偏它身上没有经过魔法处理的能量粒子还脆弱的一碰就碎。Attaches the imagination of punk the demon the troublesomedegreealsosurpasses, becauseattaches the demonsandon a legendlevelmaterialattaches the demonintheselow levelmaterialsis the completelydifferenttwothings, will attach the magicenergystructurealwaysto come underfrommaterial'sprincipleinfluence, the revolution of energynodedoes not pay attentionto have the conflictwith the magicfluctuation of skinmaterialslightly.
附魔的麻烦程度也超过的朋克的想象,因为在一件传奇级材料上附魔和在那些低级材料强附魔是完全不一样的两件事情,附魔法阵的能量结构总是会受到来自材料本身的法则影响,能量节点的运转稍不留神就会和皮料的魔法波动产生冲突。As forafter the skinmaterial of processingmanufacturescompletely, canin the legendlevelequipment that in the actual combatusesbedifficulttolettinglegendarymasterbrainbenevolenttingles with numbnessone.
至于把一个经过处理的皮料制作成完整的、可以在实战中使用的传奇级装备更是难到让传奇法师都脑仁儿发麻。Althoughaccording todesign paper, theseeach otherstructuredifferencehugemagic artsstructure, so long ascompletesperfectprocessingto take a higher position to coexistontogether the skinmaterial, but the actual operation...... the punkcan the feelingactually can only describewith„being thrown into confusion”.
虽然按照设计图纸来看,那些彼此结构差异巨大的法术结构只要一个个完成完美的处理高就能共存于一块皮料上面,但是实际操作起来……朋克能够得到的感觉却只能用“手忙脚乱”来进行形容。Startsto processthattwobits and piecesto startfromhimin any case, allshould the stepsystematicbecomeeven moremessed up, eachminormistakeneedssceneto ponder that plansto deal with, however every time the extraprocessingstep of being separated from the design paperleftroomformanymistakes.
反正从他开始加工那两块边角料开始,一切本应该井然有序的步骤就变得越发乱套了,每一次小小的失误都需要施法者现场思考计划进行处理,然而每一次脱离设计图纸的额外处理步骤又为更多的失误留下了伏笔。Thereforeafterenoughover a thousandyearswatching„recovery”process, the punkmanufactured the legendlevelbits and pieces of gloveto turntwoplanseventuallyentirelyacted as the officiallevelmaterialunqualifiedwastetrash............
所以经过足足上千年不眠不休的“补救”过程,朋克终究还是把两块打算制作成手套的传奇级边角料统统变成了连充当正式级材料都不够格的废物垃圾…………Alsounderstoodintuitivelyuntilthis timepunk why since the anti-Rielyears, the gold metallurgyGrandmaster of faruniverseforeverwasthatscarce-, becausethismanual labor was too difficult! „Made a sound” the frustration that withlegendlevelmaterialthrowing away carelesslyeven/includingcould not hearishugeto the astonishingsituation.
也是直到这个时候朋克才直观的理解到,为什么从耐瑟瑞尔时代起,多远宇宙的炼金大师就永远都是那么稀少了-因为这活计真的太难了!拿传奇级材料打水漂连“响儿”都听不见的挫败感更是巨大到了惊人的地步。For example the presentpunk.........afteris throwing himself„destructioncrevice”to make„masterpiece that”directlyis drowned the nihility, the legendarymasterdeep breathseveraltonesreturned to normal the extremelydisgruntledmood.
比如现在的朋克………在直接扔出一个“毁灭裂隙”把自己造出来的“杰作”洇灭成虚无后,传奇法师足足深呼吸了好几口气才平复了自己极度不悦的心情。
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