NG :: Volume #6

#581: Path


LNMTL needs user funding to survive Read More

Since the legend is a new start, then the punk first needs to consider naturally was own path, particularly after arriving at the direct difference of legendary master and soldier was fuzzier and recessive stage, understands which way advance oneself should use to be very important. 既然传奇是一个新的开始,那么朋克首先需要考虑的自然就是自己的道路了,尤其是在到达了传奇这个法师和战士的直接区别更加模糊和隐性的阶段后,明白自己该用哪一种方式前进还是很重要的。 Since mentioned the progress and progress choice question of war duty of master, then any selector has to understand the legend level stage these two's essential difference 而既然提到法师的前进道路和战职者的前进道路选择问题,那么任何选择者就不得不了解一下到了传奇级阶段这两者的本质区别 The difference of master and soldier, not only the distance is so simple, after arriving at the legendary level, relates to the distance only has the principle, some principles suit the close combat, some suit the long-distance range fight, but what principle is not in sole possession of the master or the soldier can use, in other words the master can also use use suits the principle of close combat the magic arts, the soldier can also use suits long-distance principle the fighting technique, this is also the close combat master and long-distance soldier these two some rare and beautiful flowers occupation reason of birth. 要知道,法师和战士的区别不只是距离这么简单,当到达传奇层次后,关系到距离的都只有法则而已,有些法则适合近距离战斗,有些则适合远距离战斗,但是不论是什么法则都不是独有法师或者战士才可以使用的,也就是说法师也可以使用利用“适合近战的法则”的法术,战士也可以使用“适合远程的法则”的斗技,这也是近战法师和远程战士这两种有些“奇葩”的“职业”诞生的原因。 However even to the legend, the master is still the master, the soldier is still the soldier, this point difference because of both's the essential difference of thinking mode, is uninterested with the force system. 不过即使到了传奇,法师依然是法师,战士依然是战士,这一点区别是因为两者的思维方式的本质区别,和力量体系并无关系。 The soldiers excel with the muscle ponder matter, although the legendary soldier experienced, may be rich in the life wisdom at the manner place human affairs, in fighting and promotes in the exploration of path to oneself, most soldiers are familiar with and like, or only and fight will go forward with instinct, even if they had tried the research technique of master, will the thought that however a lot of years of fight will foster possibly be so easy to change? 战士擅长用肌肉思考事情,虽然传奇战士经历了很多,在为人处世事上可能会富有人生智慧,但是在战斗和对自己晋升道路的探索上,大多数战士还是习惯、喜欢,或者说只会用“本能”和“战斗”去前进,即使他们曾经试过法师的研究方法,但是千百年战斗养成的思维怎么可能那么容易改变? This is fights duty and inherent issue of essential thinking mode, the long life will often only make the occupation firm thought of firmer...... or also it can be said that says stubbornly. 这就是战职者和施法者本质思维方式的固有问题,漫长的生命往往只会让职业者坚定的思维变得更加坚定……或者也可以说是说顽固。 In addition the magic arts of master as a result of once anti- Riel civilization influence development unusual is complex difficult to understand, studies not the clear knowledge facing these most masters, magic language not over three figures that grasps, frequently the enjoyment fight of wholeheartedly war duty does who cannot calm the mind possibly learn? 再加上法师的法术由于曾经的耐瑟瑞尔文明影响而发展的非常复杂难懂,面对这些大多数法师都研究不明白的知识,一个连掌握的魔法语言都不超过三位数,经常全身心的享受战斗以至于静不下心来的战职者怎么可能学会? In most war duty simpleminded foundations, their fight methods are also very sole, he can often not have that multiplicity and flexibility of master magic arts completely. 在大多数战职者都头脑简单的基础上,他们的战斗手段也是非常单一的,他能往往完全不具备法师法术的那种多样性和灵活性。 Regarding- how many few pitiful fight methods, if fought duty that to be only to be restrained this/should by the enemy the office? Fights duty to express that- does not have the means that runs! 至于说-如果战职者那仅有的几个少的可怜的战斗手段被敌人克制了该则么办?战职者们表示-没办法,跑吧! After all fights duty not the anti- Riel civilization such magnificent historical accumulation, the fighting technique that they invent mostly is also simple monotonously, because the successor does not have enough knowledge and creative thinking improves, the fighting technique of this foundation inherits a present character not to modify in the anti- Riel years like charge obstinately, the magic arts model of same time invention evolved thousands of improvement editions, charge fought technique that charge to fight the technique, wasn't the fight method of getting down soldier possibly unitary? 毕竟战职者们没有过耐瑟瑞尔文明那样辉煌的历史积累,他们发明的斗技也大多简单单调,由于继承者也没有足够的知识和创造性思维进行改良,像“冲锋”这个基础的斗技在耐瑟瑞尔时代传承到现在愣是一个字都没改动过,同一时代发明的法术模型都演化出千万个改良版本了,“冲锋”斗技还是那一个“冲锋”斗技,这样下来战士的战斗手段怎么可能不单一? Therefore a strange circle formed, fights the duty thought not to invent the monotonous fighting technique flexibly, the later generation with the monotonous fighting technique fight, flexible thought also over a thousand years opposes the enemy monotonously becomes not flexible, then the thought not flexible later generation has no way to improve the senior monotonous fighting technique, they pass to oneself later generation the monotonous fighting technique ............ 于是一个怪圈就形成了,战职者思维不灵活发明单调的斗技,后辈用单调的斗技战斗,灵活的思维也在上千年的单调对敌中变得不灵活了,然后思维不灵活的后辈没法改良前辈单调的斗技,他们又把单调的斗技传给自己的后辈………… Did not mean that fights duty the strength to be not very powerful, but compares Master in to depend upon the creative thought and research based on knowledge, fights the path of duty more difficult, the fight flexibility is also lower, facing destiny river „when plot is very more difficult to have like the master the circumvention method of emerging one after another incessantly, even if fights duty such as the threshold is far lower than the master, but gradually, the card in bottom war duty is more and more, true powerhouses still mostly is the powerful master. 并不是说战职者的力量不够强大,只是相比于法师依靠创造性的思维和以知识为基础的研究来说,战职者的道路更加艰难,战斗灵活度也更加低下,面对命运长河的“阴谋”时更是很难拥有像法师那样层出不穷的规避手段,所以即使战职者的准如门槛远低于法师,但是久而久之,卡在底端的战职者还是越来越多,真正的强者也大多都是强大的法师。 Moreover jokes aside, low-end war duty number, although far unnecessary, but in fact fights duty to be promoted the legendary the success ratio actually to be far lower, in the scarce legendary powerhouse, the number of soldier only accounts for more than 10%, therefore...... the present situation of soldier also basic no one has the consciousness changes. 而且说真的,低端战职者数量虽然远多余施法者,但是实际上战职者晋级传奇的成功率却是远低于施法者的,在稀少的传奇强者中,战士的数量只占10%多一点,所以……战士的现状也基本没人去有意识的进行改变。 But the punk on being promoted the path of legend will certainly also choose the pure master path that oneself excel at and likes , to promote the way, the forms of combat were so, perhaps such believe to certain war duty depend on the fist rank grass in the past are also a solemn main road, but the punk expressed oneself did not excel at such way forward absolutely. 而朋克在晋级传奇的道路上当然还会选择自己擅长并且喜欢的纯法师道路,不论是晋升方式,战斗方式都是如此,也许向某些战职者那样信奉一路靠拳头莽过去也是一条堂堂大道,但是朋克表示自己绝对不擅长那样的前进方式。 After choosing own way forward, the punk then must ponder various own magic arts methods emphasis point. 在选择了自己的前进方式之后,朋克接下来也必须思考自己各种法术手段的侧重点。 The mysterious master far spatial scholar in Vydra summer memory the knowledge related to legend level magic arts can be called profoundly, these many and varied legend level magic arts involved various types popular or the application of unpopular principle, but wanted to study the pinnacle some series of magic arts, then the legendary master had much the necessity chose own majors in the direction and minor direction. 大奥师“远空学者”韦德拉夏记忆中有关传奇级法术的知识还是称得上渊博的,这些多种多样的传奇级法术涉及到了各种热门或冷门法则的应用,而想要把某一系列的法术研究到极致,那么传奇法师就很有必要选择自己的主修方向以及辅修方向。 After all knowledge the quantity was too many were too many, the masters who any just arrived at the legend level not probably did not need...... or extremely in thorough that all magic arts studied precisely, wide but not thorough, bit off more than one can chew is this truth that said. 毕竟知识的的数量实在是太多太多了,任何刚到达传奇级的法师都不需要……或者说不可能把所有的法术都精密研究的太过于深入,博而不精、贪多嚼不烂说的就是这个道理。 Is truly best, when the stablest method of advance like the punk just started the occupation path chooses the faction of magic arts, majoring in 1-2 factions and minor 1-2 factions, then other factions browse widely- this is also the soul anti- Riel years innumerable powerhouses practices the outstanding choice of test, a legendary law is when it can be said that promoted is best to choose. 真正最好,最稳定的前进方法就是像朋克刚开始职业者道路时选择法术的派系那样,主修1-2派系、辅修1-2派系、然后其他派系广为涉猎-这同时也是灵魂耐瑟瑞尔时代无数强者亲身实践考验的优秀选择,更可以说是一个传奇法晋级时最好选择。 The magic arts of legend level also had the principle type discrimination besides the discrimination of faction, this in other words- punk as most legitimate, except for had determined that the good majoring in faction and minor faction must continue maintain outside, he also needs to select oneself majors in the principle and minor principle! 传奇级的法术除派系的区分以外还有了法则类型的区分,这也就是说-朋克作为最正统的施法者,除了早已经确定好的主修派系、辅修派系还要继续保持下去外,他还需要选出自己的主修法则和辅修法则! This type cannot certainly elect related to the serious matter of future path randomly . Moreover the punk majors in the skill regarding oneself, the localization of minor skill is very explicit and strict, being selective after careful and deep consideration was been absolutely essential! 这种涉及未来道路的重大事情当然不能乱选,而且朋克对于自己主修技能,辅修技能的定位可是很明确和严格的,经过深思熟虑后的精挑细选绝对必不可少! Regarding that part of principles that oneself must major , the punk to own request is „, even if at the severely wounded comatose condition, still can not have the barrier to be instantaneous by the instinct of subconscious! 对于自己要主修的那一部分法则,朋克给自己的要求是“即使处于重伤昏迷状态,也可以靠潜意识的本能无障碍瞬发”! Because in punk localization, as majoring in the principle surely needs to be used to conduct the principal means of fight, does not have any occupation can guarantee oneself when entering the fight stay complete condition forever, only then majoring in the skill practiced the level of expertise of being possible be called the instinct can by oneself also strength of the war in the severe wound. 因为在朋克定位中,作为主修的法则肯定是需要用来进行战斗的主要手段,没有任何一个职业者可以保证自己在进入战斗时永远保持完好的状态,只有把主修的技能练习到了堪称本能的熟练程度才能让自己在重伤的时候也有一战之力。 But regarding the minor principle, the punk gives own request proficiently to release anytime and anywhere. 而对于辅修的法则,朋克给自己的要求则是可以随时随地熟练释放。 This kind of magic arts in punk opinion more when should be conduct the legend level experiment assists the magic arts of experiment and research, places oneself in security laboratory naturally to spend time to prepare the construction and magic arts model earnestly, therefore part of principle punks to oneself request are skilled may, but minor principle that a series of magic arts must conduct the multiplicity that massive studies to guarantee the experimental tool! 这一类的法术在朋克看来更多的应该是自己进行传奇级实验时辅助实验和研究的法术,置身安全实验室中的施法者自然可以多花一点时间认真进行法术模型的构建与准备,所以这一部分法则朋克给自己的要求是熟练既可,但是辅修法则那一系列的法术自己必须进行大量学习以保证实验手段的多样性! As for other as browsing with the innumerable magic arts of reinforcement, punk's request was lower, magic arts in the mysterious master Vydra summer memory were too many, in a short time the punk impossible proficiently to grasp completely, therefore he planned to understand these magic arts, then when guaranteed must use coordinates the incantation and hand signal does not make the mistake to be enough! 至于其他作为涉猎和补强的无数法术,朋克的要求就低多了,大奥师韦德拉夏记忆中的法术实在太多了,短时间内朋克不可能一个个全部熟练掌握,所以他计划把这些法术都了解一下,然后保证必须使用时配合咒语和施法手势不出差错就足够了!
To display comments and comment, click at the button