GH :: Volume #1

#6: Attributes assignment


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Perhaps two meters distance, the tentacle may, at this kind of time, many people wants unavoidably anxiously startled. 两米距离,触手可及,在这种时候,不少人恐怕难免要焦急惊慌。 Moves setting trap, need more centralized Spirit, loses concentration slightly, Skill affirms the failure. 移动布置陷阱,需要更集中精神,稍有分神,技能肯定失败。 Chen Mo actually calmly as usual, as one Hacker, more at crucial moment, more is needs to judge calmly, will otherwise collapse completely, the present is only Game, failed can also come again, two close at hand white Goblin, cannot become the slight pressure on other party. 陈默却冷静如常,身为一名骇客,越在关键时候,就越是需要冷静的判断,不然就会一败涂地,眼下只是一个游戏,失败了也可以重来,两只近在眼前的白哥布林,并没有能给他造成丝毫的压力。 When the hand movement accurate paddling, two white Goblin want again about one, the trap has completed, then Chen Mo fierce throws the trap to them. 手上动作精准的划动,两只白哥布林想再近一步时,陷阱已然完成,然后陈默猛的把陷阱丢向它们。 Bang! 轰! The explosive sound transmits, two 20 many damage hike up from white Goblin! 爆炸声传来,两个二十多的伤害从白哥布林头上飘起! And, white Goblin step simultaneously one slow! 并且,白哥布林的步伐齐齐一缓! In their step slow instance, Chen Mo at present suddenly one bright, he successfully escaped from the cavern! 在它们步伐一缓的瞬间,陈默眼前骤然一亮,他成功逃出了洞穴! Without the limit of cavern, even if two white Goblin pursue at this time, Chen Mo can still anti- arrive at the front two big stone places with the Low Level iatrotechnics. 没有了洞穴的限制,就算此时两只白哥布林追上来,陈默也能凭着低级治疗术抗到前边的两块大石头处。 Not to mention, the last trap also presented the disabled effect, two white Goblin, do not want to catch up with him. 更不用说,最后一个陷阱还出现了残疾效果,两只白哥布林,更是别想追上他。 The Low Level monster intelligence quotient is low, the straight line pursuit in the cavern is good, in the event of the obstacle, their intelligence quotients completely exposes. 低级怪物智商低下,在洞穴内直线追击还好,一旦出现了障碍物,它们的智商就彻底暴露。 Directed two white Goblin to the big stone edge, Chen Mo to use two big stones, slowly rubbed them, finally discovered that the white Goblin intelligence quotient was really worrying. Chen Mo brings them to run around the stone, they have not followed to pursue unexpectedly directly, but hesitates occasionally pursues toward the left, blocks off Chen Mo to the right. 引着两只白哥布林到了大石块边缘,陈默想利用两块大石块,慢慢磨死它们的,结果发现白哥布林的智商实在堪忧。陈默带着它们绕着石块跑,它们竟是没有直接跟着追过来,而是偶尔犹豫是往左边追,还是到右边去堵截陈默 As the matter stands, they have not naturally caught up with the Chen Mo opportunity. 这样一来,它们自然就没有丝毫追上陈默的机会。 Five traps, had previously wiped out two white Goblin 100 many HP, Chen Mo in two white Goblin indecisive chases, concentrated in the middle of attack with the hand crossbow and trap, the useless how much time, white Goblin was killed by Chen Mo. 此前五个陷阱,已打掉了两只白哥布林一百多的血量,陈默在两只白哥布林犹豫不决的追赶中,用手弩和陷阱集中攻击当中一只,没用多少时间,一只白哥布林就被陈默杀死。 System Prompt: You obtain 30 Experience! 系统提示:你获得30经验值 Many Experience!” “好多经验!” The white Goblin death, Chen Mo looked at one, his Experience strip flash, promoted more than 20% point. 哥布林死亡,陈默望了一眼,他的经验条一瞬间,生生提升了20%多点。 In other words, kills six levels of white Goblin in cavern, he can rise to level 2 also has. 也就是说,杀死洞穴内的六级白哥布林,他能升到2级还有余。 After rising to level 2, his Attributes will have many promotion, when the time comes copes with black Goblin in mountain valley, was much simpler. 升到2级后,他的属性会有不少提升,到时候对付起山谷内的黑哥布林,就要简单得多了。 Is also pursuing white Goblin, but this white Goblin HP also only has 200 over. Two white Goblin can't do anything to Chen Mo, not to mention, Chen Mo has not spent many strengths, taking advantage of the obstacle, kills this with ease is white Goblin. 身后还追着一个白哥布林,不过这白哥布林血量也只剩下两百出头。两只白哥布林奈何不了陈默,一个就更不用说,陈默没花费多少力气,就借着障碍物,轻松杀死这是白哥布林 The Experience strip promoted more than 20% again, and after this is white Goblin dies, but also fell three Copper Coin. 经验条再提升了20%多,并且这是白哥布林死后,还掉落了三个铜币 Three Copper Coin naturally are miserable, but Chen Mo but now stony broke, he impolite sorted, in Game may be writing Qiannan is truly dead the heroes. 三个铜币自然是少得可怜,不过陈默现在可是身无分文,他就不客气的拣了起来,游戏里可真正是一文钱难死英雄好汉。 Had Experience, the following matter was easier to do. 有了一次经验,接下来的事情就好办多了。 However can successfully tempt white Goblin to come out to kill, must look that the trap disability effect triggers, this 10% triggering probabilities, said that was high, said low was not low, cannot leave to look at the luck, Chen Mo also dies twice, killed second batch of white Goblin. 不过能不能成功引诱白哥布林出来杀死,还是得看陷阱残疾效果触发,这10%的触发几率,说高不高,说低也不低,出不出得看运气,陈默也是死了两次,才将第二批白哥布林杀死。 Below ten levels players died have not punished, after Chen Mo kills second batch of white Goblin, the Experience strip about 90%, have killed white Goblin again, he will promote. 十级以下玩家死亡没有惩罚,陈默杀死第二批的白哥布林后,经验条已近90%,再杀一只白哥布林,他就会升级。 Coping with the final two white Goblin Chen Mo luck is good, but successful directs one time them outside. 对付最后两只白哥布林陈默运气不错,只是一次就成功把它们引到外边。 System Prompt: Level Promotion! 系统提示:等级提升 System Prompt: Your foundation Attributes has been promoted! 系统提示:你的基础属性得到提升! Strength + 3 力量 Stamina + 2 体质 Agility + 2 敏捷 Intelligence + 2 智力 Spirit + 1 精神 Kills fifth white Goblin with ease, the one white ray flashes on Chen Mo, Chen Mo felt that warm current winds through, wiped out HP, restores full value instantaneously. 轻松杀死第五只白哥布林,一道白色光芒在陈默身上闪起,陈默感到身上一股暖流流过,被打掉的血量,瞬间恢复到满值 However Chen Mo most cared that is the promotion of basic Attributes, this is following, he copes with the black Goblin key. 不过陈默最关心的,还是基本属性的提升,这可是接下来,他对付黑哥布林的关键。 Looked at promotion Attributes, after Chen Mo discovered Hunter Class promoted , to promote basic Attributes is well-proportioned. 望了眼提升的属性,陈默发现猎人职业升级后,提升的基本属性相当均匀。 Player each rise first-level, will promote ten point basic Attributes. These ten point basic Attributes, according to the difference of Class, will assign by the system in the different Attributes points fixedly, the player is unable to change. 玩家每升一级,会提升十点基本属性。这十点基本属性,根据职业的不同,会由系统固定分配在不同的属性点上,玩家无法更改。 However besides ten point fixed Attributes, the player also has five points free Attributes to be distributive. 不过除了十点固定的属性外,玩家还有五点的自由属性可分配。 Said that is the free Attributes distribution point, but When Chen Mo looked over, actually discovery these five point free Attributes points, can make him assign truly freely, only then four points, but also is left over, must assign in the non- main Attributes point of player is good. 说是自由属性分配点,但陈默望过去时,却发现这五点自由属性点,真正能让他自由分配的,只有四点,还剩下一点,必须分配在玩家的非主要属性点上才行。 And Stamina is all Class main Attributes points, besides Stamina, Hunter main Attributes also has Strength and Intelligence, in other words, five point free Attributes hit the mark, must a little Attributes point, is to assign above Agility or Spirit. 其中体质是所有职业的主要属性点,除了体质,猎人的主要属性点还有力量智力,也就是说,五点自由属性点中,必须有一点属性点,是要分配在敏捷或者精神之上。 The remaining four Attributes points, are the true free Attributes points, which Attributes point the player wants to assign. 剩下的四点属性点,才是真正的自由属性点,玩家想分配在哪个属性点上都可以。 To Hunter, Agility and Spirit, although is not main Attributes, but cannot neglect, Agility affects the setting trap moving speed, the make a move speed of crossbow bolt, Spirit can affect the loyalty of Hunter pet. Do not despise the loyalty, the loyalty is relating the pet whether obeys the order and positive fight, loyalty low pet, itself again fierce, is hard to play the too big help to the players. 猎人来说,敏捷精神虽然都不是主要属性,但也不能忽略,其中敏捷影响布置陷阱的动作速度,弩箭的出手速度,精神则能影响猎人宠物的忠诚度。别小看忠诚度,忠诚度关系着宠物是否听从命令和积极战斗,忠诚度低的宠物,本身再厉害,对玩家都难以起到太大的帮助。 In addition, in Hunter three main Attributes, the physical attack power of Strength influence trap and crossbow bolt, Stamina affects HP, Intelligence affects Hunter pet attack power. 除此之外,猎人的三个主要属性中,力量影响陷阱和弩箭的物理攻击力,体质影响血量,智力影响猎人宠物攻击力 And the most difficult choices, naturally are the assignment of Strength and Intelligence, these two Attributes, represented two different Hunter routes. additional Strength, what decides however walks is the crossbow bolt route, additional Intelligence, can only take the pet route. 其中最难取舍的,当然是力量智力的分配,这两个属性,代表了两个不同的猎人路线。加力量,定然走的是弩箭路线,加智力,就只能走宠物路线。 Is walks the crossbow bolt or takes the pet route, Chen Mo has not first decided that but at present, the trap to him is most important, therefore in the Attributes assignment, Chen Mo added 1 Agility Attributes without hesitation, remaining 4 Attributes, he added on Strength. 是走弩箭还是走宠物路线,陈默最先并没有定下来,不过眼下,陷阱对他来说才是最重要的,所以在属性分配上,陈默毫不犹豫的加了一点敏捷属性,剩下的四点属性,他都加在了力量上。 When just entered Game, Chen Mo Equipment worn-out crossbow bolt weapon, total physical attack power is 4-5, wears Light Speed Death Title, Strength increases 1 points, total attack power turns into 5-6, now rises level 2, adds on all Attributes, Strength Attributes reached 11 points, total attack power turned into 12-13. 在刚进入游戏前,陈默装备破旧弩箭武器时,总物理攻击力是4-5,佩戴光速死亡称号,力量增加一点,总攻击力变成5-6,现在升到2级,把所有属性加上,力量属性达到了11点,总攻击力变成了12-13。 Such calculates, as if 1 Strength, but increases 1 physical attack power. 这样一算,似乎一点力量,只是增加一点物理攻击力 But Chen Mo knows that does not calculate absolutely like this , he if takes the weapon, attack power will turn into 0 instantaneously, obviously attack power many, has the close relation with base physical attack power of weapon. 陈默知道绝对不是这样算的,他如果把武器拿下来,攻击力就会瞬间变成0,显然攻击力的多少,与武器的基础物理攻击力有密切关系。 This attack power from weapon, does not write attack power directly, but is base physical attack power can know. 这点从武器上的攻击力,不是直接写着“攻击力”,而是“基础物理攻击力”就可以知道。 How however must calculate specifically how not to clarify temporarily. 不过具体要怎么算,怎么暂时也弄不清楚。 But without a doubt, after the promotion, his attack power rose more than one time, HP also increased 40 points, almost can many anti- white Goblin attack. 但毫无疑问,升级之后,他的攻击力上涨了一倍多,血量也多增加了40点,几乎可以多抗白哥布林的一次攻击了。 Chen Mo took last white Goblin to experiment damage to promote many immediately. 陈默马上拿最后一只白哥布林试验伤害提升了多少。 The arrangement next trap fast, white Goblin steps on, the trap explodes loudly. 飞快的布置下一个陷阱,白哥布林踩上,陷阱轰然爆炸。 ! —43! More than 40 damage hike up from white Goblin, Chen Mo damage almost promoted one time! 一个四十多伤害从白哥布林头上飘起,陈默伤害几乎提升了一倍! damage promoted less , his attack power wanting of Chen Mo imagination promoted more than one time after all, but thinks slightly, Chen Mo knows, monster damage in Game, should still one set of formula exist, not when his 1 level that pitiful 5~6 selected attack power, how possibly to hit to obtain more than 20 points of damage. 伤害提升得比陈默想象的要少一些,毕竟他的攻击力可是提升了一倍多的,不过稍微想想,陈默就知道,游戏里的怪物伤害,应该还有一套计算公式存在,不然以他一级时那可怜的五六攻击力,怎么可能打得出二十多点的伤害来。 damage promoted so many, Chen Mo massacres last white Goblin with ease. 伤害提升了这么多,陈默轻松杀掉最后一个白哥布林 System Prompt: You obtain 30 Experience! 系统提示:你获得30经验值 White Goblin, gave Chen Mo 30 Experience, but the Experience strip actually promoted less than 7%, Experience that it seems like each rise 1 level, needs promotes much. 一个白哥布林,还是给了陈默30点经验值,不过经验条却只是提升了不到7%,看来每升一级,所需的经验都提升不少。 In mountain valley also has 40~50 black Goblin, black Goblin is level 4 monster, after Chen Mo estimates kills completely, his Level can rise level 4. 山谷内还有四五十的黑哥布林,黑哥布林4级怪物,陈默估计全部杀死后,他的等级能升到4级 Picks up several Copper Coin that white Goblin falls, Chen Mo runs entered the cavern. 拣起白哥布林掉落的几个铜币,陈默跑了进洞穴。 Bronze Treasure Chest static lying down in the cavern end, did not have impediment of white Goblin, before Chen Mo arrives at Treasure Chest directly, the hand moves, opened Treasure Chest. 青铜宝箱静静的躺在洞穴尽头,没有了白哥布林的阻挡,陈默径直走到宝箱前,手一动,打开了宝箱 System Prompt: You obtained Skill Book «Quake Trap»! 系统提示:你获得了技能书震荡陷阱》! System Prompt: You obtain Equipment „the Ordinary hand crossbow! 系统提示:你获得装备普通的手弩”! Really has the good thing!” “果然有好东西!” Chen Mo Spirit inspires. 陈默精神一振。 The thing in Treasure Chest are more, not only there is Skill Book that he imagines, a weapon! 宝箱内的东西比他想象的还要多,不仅有技能书,还有一把武器!
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