Perhapstwometersdistance, the tentaclemay, atthis kind of time, manypeoplewantsunavoidablyanxiouslystartled.
两米距离,触手可及,在这种时候,不少人恐怕难免要焦急惊慌。Movessetting trap, needmore centralizedSpirit, loses concentrationslightly, Skillaffirms the failure.
移动布置陷阱,需要更集中精神,稍有分神,技能肯定失败。Chen Moactuallycalmlyas usual, asoneHacker, moreat crucial moment, moreisneedsto judgecalmly, will otherwise collapse completely, the presentis onlyGame, failed can also comeagain, twoclose at handwhiteGoblin, cannotbecome the slight pressure on other party.陈默却冷静如常,身为一名骇客,越在关键时候,就越是需要冷静的判断,不然就会一败涂地,眼下只是一个游戏,失败了也可以重来,两只近在眼前的白哥布林,并没有能给他造成丝毫的压力。
When the handmovementaccuratepaddling, twowhiteGoblinwantagainaboutone, the traphas completed, thenChen Mofiercethrows the traptothem.
手上动作精准的划动,两只白哥布林想再近一步时,陷阱已然完成,然后陈默猛的把陷阱丢向它们。Bang!
轰!
The explosive soundtransmits, two20manydamagehike upfromwhiteGoblin!
爆炸声传来,两个二十多的伤害从白哥布林头上飘起!And, whiteGoblinstepsimultaneouslyoneslow!
并且,白哥布林的步伐齐齐一缓!In their stepslowinstance, Chen Moat presentsuddenlyonebright, hesuccessfullyescaped from the cavern!
在它们步伐一缓的瞬间,陈默眼前骤然一亮,他成功逃出了洞穴!Without the limit of cavern, even iftwowhiteGoblinpursueat this time, Chen Mo can still anti-arrive at the fronttwobigstoneplaceswith the Low Leveliatrotechnics.
没有了洞穴的限制,就算此时两只白哥布林追上来,陈默也能凭着低级治疗术抗到前边的两块大石头处。Not to mention, the lasttrapalsopresented the disabledeffect, twowhiteGoblin, do not wantto catch up withhim.
更不用说,最后一个陷阱还出现了残疾效果,两只白哥布林,更是别想追上他。
The Low Levelmonsterintelligence quotientis low, the straight linepursuitin the cavernis good, in the event of the obstacle, theirintelligence quotientscompletelyexposes.低级怪物智商低下,在洞穴内直线追击还好,一旦出现了障碍物,它们的智商就彻底暴露。DirectedtwowhiteGoblinto the bigstoneedge, Chen Mo to usetwobigstones, slowlyrubbedthem, finallydiscovered that the whiteGoblinintelligence quotientwas really worrying. Chen Mobringsthemto runaround the stone, theyhave not followedto pursueunexpectedlydirectly, buthesitatesoccasionallypursuestoward the left, blocks offChen Moto the right.
引着两只白哥布林到了大石块边缘,陈默想利用两块大石块,慢慢磨死它们的,结果发现白哥布林的智商实在堪忧。陈默带着它们绕着石块跑,它们竟是没有直接跟着追过来,而是偶尔犹豫是往左边追,还是到右边去堵截陈默。As the matter stands, theyhave not naturally caught up with the Chen Moopportunity.
这样一来,它们自然就没有丝毫追上陈默的机会。Fivetraps, had previously wiped outtwowhiteGoblin100manyHP, Chen MointwowhiteGoblinindecisivechases, concentratedin the middle ofattackwith the handcrossbow and trap, the uselesshow muchtime, whiteGoblinwas killedbyChen Mo.
此前五个陷阱,已打掉了两只白哥布林一百多的血量,陈默在两只白哥布林犹豫不决的追赶中,用手弩和陷阱集中攻击当中一只,没用多少时间,一只白哥布林就被陈默杀死。System Prompt: Youobtain30Experience!系统提示:你获得30经验值!„ManyExperience!”
“好多经验!”
The whiteGoblindeath, Chen Molooked atone, hisExperiencestripflash, promoted more than 20%point.
白哥布林死亡,陈默望了一眼,他的经验条一瞬间,生生提升了20%多点。In other words, killssixlevels of whiteGoblin in cavern, hecanrisetolevel 2alsohas.
也就是说,杀死洞穴内的六级白哥布林,他能升到2级还有余。
After risingtolevel 2, hisAttributeswill havemanypromotion, when the time comescopes withblackGoblin in mountain valley, was much simpler.
升到2级后,他的属性会有不少提升,到时候对付起山谷内的黑哥布林,就要简单得多了。Is also pursuingwhiteGoblin, butthiswhiteGoblinHPalsoonlyhas200over. TwowhiteGoblincan't do anything toChen Mo, not to mention, Chen Mohas not spentmanystrengths, taking advantage of the obstacle, killsthiswith easeiswhiteGoblin.
身后还追着一个白哥布林,不过这白哥布林的血量也只剩下两百出头。两只白哥布林都奈何不了陈默,一个就更不用说,陈默没花费多少力气,就借着障碍物,轻松杀死这是白哥布林。
The Experiencestrippromoted more than 20%again, and after thisiswhiteGoblindies, but alsofellthreeCopper Coin.经验条再提升了20%多,并且这是白哥布林死后,还掉落了三个铜币。ThreeCopper Coinnaturallyaremiserable, butChen Mobutnowstony broke, heimpolitesorted, inGamemaybewritingQiannanis truly dead the heroes.
三个铜币自然是少得可怜,不过陈默现在可是身无分文,他就不客气的拣了起来,游戏里可真正是一文钱难死英雄好汉。HadExperience, the followingmatterwas easier to do.
有了一次经验,接下来的事情就好办多了。HowevercansuccessfullytemptwhiteGoblinto come outto kill, mustlook that the trapdisabilityeffecttriggers, this10%triggeringprobabilities, said that was high, saidlowwas not low, cannot leaveto look at the luck, Chen Moalsodiestwice, killedsecondbatch of whiteGoblin.
不过能不能成功引诱白哥布林出来杀死,还是得看陷阱残疾效果触发,这10%的触发几率,说高不高,说低也不低,出不出得看运气,陈默也是死了两次,才将第二批白哥布林杀死。
Below tenlevelsplayersdiedhave not punished, after Chen Mokillssecondbatch of whiteGoblin, the Experiencestripabout90%, have killedwhiteGoblinagain, hewill promote.
十级以下玩家死亡没有惩罚,陈默杀死第二批的白哥布林后,经验条已近90%,再杀一只白哥布林,他就会升级。Coping with the finaltwowhiteGoblinChen Moluckis good, butsuccessfuldirectsonetimethemoutside.
对付最后两只白哥布林陈默运气不错,只是一次就成功把它们引到外边。System Prompt: Level Promotion!系统提示:等级提升!System Prompt: YourfoundationAttributeshas been promoted!系统提示:你的基础属性得到提升!Strength + 3力量Stamina + 2体质Agility + 2敏捷Intelligence + 2智力Spirit + 1精神KillsfifthwhiteGoblinwith ease, the onewhiterayflashesonChen Mo, Chen Mofelt that warm currentwinds through, wiped outHP, restoresfull valueinstantaneously.
轻松杀死第五只白哥布林,一道白色光芒在陈默身上闪起,陈默感到身上一股暖流流过,被打掉的血量,瞬间恢复到满值。HoweverChen Momostcared that is the promotion of basicAttributes, thisisfollowing, hecopes with the blackGoblinkey.
不过陈默最关心的,还是基本属性的提升,这可是接下来,他对付黑哥布林的关键。Looked atpromotionAttributes, after Chen ModiscoveredHunter Classpromoted , to promote basicAttributesis well-proportioned.
望了眼提升的属性,陈默发现猎人职业升级后,提升的基本属性相当均匀。Playereachrisefirst-level, will promotetenpointbasicAttributes. ThesetenpointbasicAttributes, according to the difference of Class, will assignby the systemin the differentAttributespointsfixedly, the playeris unable to change.
玩家每升一级,会提升十点基本属性。这十点基本属性,根据职业的不同,会由系统固定分配在不同的属性点上,玩家无法更改。HoweverbesidestenpointfixedAttributes, the playeralsohasfivepointsfreeAttributesto be distributive.
不过除了十点固定的属性外,玩家还有五点的自由属性可分配。Said that is the freeAttributesdistribution point, butWhen Chen Mo looked over, actuallydiscoverythesefivepointfreeAttributespoints, canmakehimassigntrulyfreely, only thenfourpoints, but also is left over, mustassignin the non-mainAttributespoint of playeris good.
说是自由属性分配点,但陈默望过去时,却发现这五点自由属性点,真正能让他自由分配的,只有四点,还剩下一点,必须分配在玩家的非主要属性点上才行。AndStaminaisallClassmainAttributespoints, besidesStamina, HuntermainAttributesalsohasStrengthandIntelligence, in other words, fivepointfreeAttributeshit the mark, musta little Attributespoint, is to assignaboveAgilityorSpirit.
其中体质是所有职业的主要属性点,除了体质,猎人的主要属性点还有力量和智力,也就是说,五点自由属性点中,必须有一点属性点,是要分配在敏捷或者精神之上。
The remainingfourAttributespoints, are the truefreeAttributespoints, whichAttributespoint the playerwantsto assign.
剩下的四点属性点,才是真正的自由属性点,玩家想分配在哪个属性点上都可以。ToHunter, AgilityandSpirit, althoughis notmainAttributes, butcannotneglect, Agilityaffects the setting trapmoving speed, the make a movespeed of crossbow bolt, Spiritcanaffect the loyalty of Hunterpet. Do not despise the loyalty, the loyaltyis relating the petwhetherobeys the order and positivefight, loyaltylowpet, itselfagainfierce, is hardto play the toobighelpto the players.
对猎人来说,敏捷和精神虽然都不是主要属性,但也不能忽略,其中敏捷影响布置陷阱的动作速度,弩箭的出手速度,精神则能影响猎人宠物的忠诚度。别小看忠诚度,忠诚度关系着宠物是否听从命令和积极战斗,忠诚度低的宠物,本身再厉害,对玩家都难以起到太大的帮助。In addition, inHunterthreemainAttributes, the physical attack power of Strengthinfluencetrapandcrossbow bolt, StaminaaffectsHP, IntelligenceaffectsHunterpetattack power.
除此之外,猎人的三个主要属性中,力量影响陷阱和弩箭的物理攻击力,体质影响血量,智力影响猎人宠物攻击力。And the most difficultchoices, naturallyare the assignment of StrengthandIntelligence, thesetwoAttributes, representedtwodifferentHunterroutes. additionalStrength, whatdecideshoweverwalksis the crossbow boltroute, additionalIntelligence, can only take the petroute.
其中最难取舍的,当然是力量和智力的分配,这两个属性,代表了两个不同的猎人路线。加力量,定然走的是弩箭路线,加智力,就只能走宠物路线。Iswalks the crossbow boltortakes the petroute, Chen Mohas not first decided that butat present, the trapto himismost important, thereforein the Attributesassignment, Chen Moadded1AgilityAttributeswithout hesitation, remaining4Attributes, headdedonStrength.
是走弩箭还是走宠物路线,陈默最先并没有定下来,不过眼下,陷阱对他来说才是最重要的,所以在属性分配上,陈默毫不犹豫的加了一点敏捷属性,剩下的四点属性,他都加在了力量上。WhenjustenteredGame, Chen MoEquipmentworn-outcrossbow boltweapon, totalphysical attack poweris4-5, wearsLight Speed DeathTitle, Strengthincreases1points, totalattack powerturns into5-6, nowriseslevel 2, adds onallAttributes, StrengthAttributesreached11points, totalattack powerturned into12-13.
在刚进入游戏前,陈默装备破旧弩箭武器时,总物理攻击力是4-5,佩戴光速死亡称号,力量增加一点,总攻击力变成5-6,现在升到2级,把所有属性加上,力量属性达到了11点,总攻击力变成了12-13。Suchcalculates, as if1Strength, butincreases1physical attack power.
这样一算,似乎一点力量,只是增加一点物理攻击力。ButChen Moknows that does not calculateabsolutelylike this , he iftakes the weapon, attack powerwill turn into 0 instantaneously, obviouslyattack powermany, has the close relationwithbase physical attack power of weapon.
但陈默知道绝对不是这样算的,他如果把武器拿下来,攻击力就会瞬间变成0,显然攻击力的多少,与武器的基础物理攻击力有密切关系。Thisattack powerfromweapon, does not write„attack power”directly, butis„base physical attack power”canknow.
这点从武器上的攻击力,不是直接写着“攻击力”,而是“基础物理攻击力”就可以知道。Howhowevermustcalculatespecifically how not to clarifytemporarily.
不过具体要怎么算,怎么暂时也弄不清楚。Butwithout a doubt, after the promotion, hisattack powerrose more than onetime, HPalsoincreased40points, almostcanmanyanti-whiteGoblinattack.
但毫无疑问,升级之后,他的攻击力上涨了一倍多,血量也多增加了40点,几乎可以多抗白哥布林的一次攻击了。Chen MotooklastwhiteGoblinto experimentdamageto promotemanyimmediately.陈默马上拿最后一只白哥布林试验伤害提升了多少。
The arrangementnexttrapfast, whiteGoblinsteps on, the trapexplodesloudly.
飞快的布置下一个陷阱,白哥布林踩上,陷阱轰然爆炸。
!
—43!
More than 40damagehike upfromwhiteGoblin, Chen Modamagealmostpromotedonetime!
一个四十多伤害从白哥布林头上飘起,陈默的伤害几乎提升了一倍!damagepromoted less , hisattack powerwanting of Chen Moimaginationpromoted more than onetimeafter all, butthinksslightly,Chen Moknows, monsterdamage in Game, shouldstilloneset of formulaexist, notwhenhis1levelthatpitiful5~6selectedattack power, howpossiblyto hitto obtain more than 20points of damage.伤害提升得比陈默想象的要少一些,毕竟他的攻击力可是提升了一倍多的,不过稍微想想,陈默就知道,游戏里的怪物伤害,应该还有一套计算公式存在,不然以他一级时那可怜的五六点攻击力,怎么可能打得出二十多点的伤害来。damagepromotedso many, Chen MomassacreslastwhiteGoblinwith ease.伤害提升了这么多,陈默轻松杀掉最后一个白哥布林。System Prompt: Youobtain30Experience!系统提示:你获得30经验值!WhiteGoblin, gaveChen Mo30Experience, but the Experiencestripactuallypromotedless than7%, Experience that it seems likeeachrise1level, needspromotesmuch.
一个白哥布林,还是给了陈默30点经验值,不过经验条却只是提升了不到7%,看来每升一级,所需的经验都提升不少。In mountain valleyalsohas40~50blackGoblin, blackGoblinislevel 4monster, after Chen Moestimateskillscompletely, hisLevelcanriselevel 4.山谷内还有四五十的黑哥布林,黑哥布林是4级怪物,陈默估计全部杀死后,他的等级能升到4级。Picks upseveralCopper Coin that whiteGoblinfalls, Chen Morunsentered the cavern.
拣起白哥布林掉落的几个铜币,陈默跑了进洞穴。BronzeTreasure Cheststaticlying downin the cavernend, did not haveimpediment of whiteGoblin, before Chen Moarrives atTreasure Chestdirectly, the handmoves, openedTreasure Chest.青铜宝箱静静的躺在洞穴尽头,没有了白哥布林的阻挡,陈默径直走到宝箱前,手一动,打开了宝箱。System Prompt: YouobtainedSkill Book«Quake Trap»!系统提示:你获得了技能书《震荡陷阱》!System Prompt: YouobtainEquipment„the Ordinaryhandcrossbow”!系统提示:你获得装备“普通的手弩”!„Reallyhas the goodthing!”
“果然有好东西!”Chen MoSpiritinspires.陈默精神一振。
The thing in Treasure Chestare more, not onlythere isSkill Book that heimagines, a weapon!宝箱内的东西比他想象的还要多,不仅有技能书,还有一把武器!
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